Moa nullchecks
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610179c21d
commit
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@ -55,25 +55,29 @@ namespace NEG.UI.UnityUi
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private void SetDirectionInput()
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{
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if (EventSystem.current == null)
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if (EventSystem.current == null || MonoUiManager.Instance == null || CurrentSelectionSource == SelectionSource.Direction)
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{
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return;
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}
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CurrentSelectionSource = SelectionSource.Direction;
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Cursor.visible = false;
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if (EventSystem.current.currentSelectedGameObject == null)
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if (EventSystem.current.currentSelectedGameObject == null && MonoUiManager.Instance.CurrentMainWindow != null)
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{
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EventSystem.current.SetSelectedGameObject(((MonoWindow)MonoUiManager.Instance.CurrentMainWindow).DefaultSelectedItem);
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return;
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}
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var data = new PointerEventData(EventSystem.current);
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var currentSelected = EventSystem.current.currentSelectedGameObject;
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for (var current = EventSystem.current.currentSelectedGameObject.transform;
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current != null;
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current = current.parent)
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if (currentSelected != null)
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{
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ExecuteEvents.Execute(current.gameObject, data, ExecuteEvents.pointerExitHandler);
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for (var current = EventSystem.current.currentSelectedGameObject.transform;
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current != null;
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current = current.parent)
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{
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ExecuteEvents.Execute(current.gameObject, data, ExecuteEvents.pointerExitHandler);
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}
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}
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EventSystem.current.SetSelectedGameObject(currentSelected);
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}
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