fix compile error
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32b208d1b6
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055df4e427
@ -1,4 +1,5 @@
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using System;
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using UnityEngine;
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namespace NEG.Utils.Timing
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{
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@ -27,7 +28,7 @@ namespace NEG.Utils.Timing
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/// <returns>Amount of time retrievend</returns>
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public double Retrieve(double maxTime)
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{
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if(!Double.IsFinite(maxTime))
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if(!double.IsFinite(maxTime))
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{
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double timeRetrieved = time;
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time = 0;
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@ -61,7 +62,7 @@ namespace NEG.Utils.Timing
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/// <returns>Amount of warps</returns>
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public int RetrieveAll(double interval, int limit = int.MaxValue)
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{
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int result = Mathf.FloorToInt(time / interval);
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int result = Mathf.FloorToInt((float)(time / interval));
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result = Math.Clamp(result, 0, limit);
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time -= result * interval;
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return result;
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