Merge remote-tracking branch 'origin/main' into HEAD
This commit is contained in:
commit
1318e8fea4
@ -16,16 +16,35 @@ namespace NEG.Utils
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}
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}
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public static void ActionAfterFrames(this MonoBehaviour mono, int count, Action action)
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{
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mono.StartCoroutine(ActionAfterFrames(count, action));
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}
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public static IEnumerator ActionAfterFrames(int count, Action action)
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{
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yield return WaitForFrames(count);
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action?.Invoke();
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}
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public static IEnumerator ActionAfterEndOfFrame(Action action)
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{
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yield return WaitForEndOfFrame;
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action?.Invoke();
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}
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public static void ActionAtNextFrame(this MonoBehaviour mono, Action action) => mono.StartCoroutine(ActionAtNextFrame(action));
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public static IEnumerator ActionAtNextFrame(Action action)
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{
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yield return null;
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action?.Invoke();
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}
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public static void ActionAfterTime(this MonoBehaviour mono, float time, Action action) => mono.StartCoroutine(ActionAfterTime(time, action));
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public static IEnumerator ActionAfterTime(float time, Action action)
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{
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yield return new WaitForSeconds(time);
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action?.Invoke();
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}
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}
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}
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84
Editor/BuildingUtils.cs
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84
Editor/BuildingUtils.cs
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@ -0,0 +1,84 @@
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using System.Diagnostics;
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using UnityEngine;
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using UnityEditor;
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using Debug = UnityEngine.Debug;
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public static class BuildingUtils
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{
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[MenuItem("Tools/Build/Steam/Release")]
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public static void SteamRelease()
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{
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IncreaseBuildNumber();
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BuildRelease();
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UploadSteam();
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}
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[MenuItem("Tools/Build/Steam/Development")]
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public static void SteamDevelopment()
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{
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IncreaseBuildNumber();
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BuildDevelopment();
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UploadSteam();
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}
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[MenuItem("Tools/Build/All Release")]
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public static void BuildRelease()
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{
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BuildWindowsRelease();
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}
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[MenuItem("Tools/Build/All Development")]
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public static void BuildDevelopment()
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{
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BuildWindowsDevelopment();
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}
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[MenuItem("Tools/Build/Platform/Windows/x64-Development")]
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public static void BuildWindowsDevelopment() => BuildWindows(false);
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[MenuItem("Tools/Build/Platform/Windows/x64-Release")]
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public static void BuildWindowsRelease() => BuildWindows(true);
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private static void BuildWindows(bool release)
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{
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var buildPlayerOptions = new BuildPlayerOptions { scenes = new string[EditorBuildSettings.scenes.Length] };
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for (int i = 0; i < EditorBuildSettings.scenes.Length; i++)
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{
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buildPlayerOptions.scenes[i] = EditorBuildSettings.scenes[i].path;
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}
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buildPlayerOptions.target = BuildTarget.StandaloneWindows64;
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buildPlayerOptions.options = release ? BuildOptions.None : BuildOptions.Development;
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buildPlayerOptions.locationPathName = Application.dataPath +
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$"/../../{Application.productName}-Steam/ContentBuilder/content/windows/{Application.productName}.exe";
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BuildPipeline.BuildPlayer(buildPlayerOptions);
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}
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private static void IncreaseBuildNumber()
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{
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string[] versionParts = PlayerSettings.bundleVersion.Split('.');
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if (versionParts.Length != 3 || !int.TryParse(versionParts[2], out int version)) {
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Debug.LogError("IncreaseBuildNumber failed to update version " + PlayerSettings.bundleVersion);
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return;
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}
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versionParts[2] = (version + 1).ToString();
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PlayerSettings.bundleVersion = string.Join(".", versionParts);
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}
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private static void UploadSteam()
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{
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string command = $"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && run_build.bat";
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var processInfo = new ProcessStartInfo("cmd.exe", $"/c {command}")
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{
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CreateNoWindow = true,
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UseShellExecute = false
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};
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var process = Process.Start(processInfo);
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process.WaitForExit();
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Debug.Log(process.ExitCode);
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process.Close();
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}
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}
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3
Editor/BuildingUtils.cs.meta
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3
Editor/BuildingUtils.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1e90ce49e16b4cecb77bf258651f6209
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timeCreated: 1669642124
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41
Editor/GUIDToAssetPath.cs
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41
Editor/GUIDToAssetPath.cs
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@ -0,0 +1,41 @@
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using UnityEditor;
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using UnityEngine;
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public class GUIDToAssetPath : EditorWindow
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{
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string guid = "";
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string path = "";
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[MenuItem("Tools/GUIDToAssetPath")]
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static void CreateWindow()
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{
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GUIDToAssetPath window = (GUIDToAssetPath)EditorWindow.GetWindowWithRect(typeof(GUIDToAssetPath), new Rect(0, 0, 400, 120));
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}
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void OnGUI()
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{
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GUILayout.Label("Enter guid");
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guid = GUILayout.TextField(guid);
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Get Asset Path",GUILayout.Width(120)))
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path = GetAssetPath(guid);
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Abort", GUILayout.Width(120)))
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Close();
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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GUILayout.Label(path);
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}
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static string GetAssetPath(string guid)
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{
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guid = guid.Replace("-", "");
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string p = AssetDatabase.GUIDToAssetPath(guid);
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Debug.Log(p);
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if (p.Length == 0) p = "not found";
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return p;
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}
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}
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3
Editor/GUIDToAssetPath.cs.meta
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3
Editor/GUIDToAssetPath.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ee5c0a00075140f28ac5e6ff46e9a6b3
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timeCreated: 1669777021
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8
UiToolkit.meta
Normal file
8
UiToolkit.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 0c452ac88625d6c46a12fb35375d8019
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
UiToolkit/MultiSelectChips.meta
Normal file
8
UiToolkit/MultiSelectChips.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b1091fdb6a84af3488e7772b53a5f875
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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127
UiToolkit/MultiSelectChips/MultiSelectChips.cs
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127
UiToolkit/MultiSelectChips/MultiSelectChips.cs
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@ -0,0 +1,127 @@
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#if ADDRESSABLES && UI_ELEMENTS
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using System;
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using System.Collections;
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using System.ComponentModel;
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public class MultiSelectChips : VisualElement
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{
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public string LabelText
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{
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get => label.text;
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set
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{
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if (!string.IsNullOrEmpty(value))
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{
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if (label == null)
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{
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InitLabel();
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}
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label.text = value;
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}
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else if (label != null)
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{
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label.RemoveFromHierarchy();
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label = null;
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}
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}
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}
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public IList ItemsSource
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{
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get => itemsSource;
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set
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{
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itemsSource = value;
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UpdateItems();
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}
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}
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private Label label;
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private AsyncOperationHandle<VisualTreeAsset> uxmlHandle, itemUxmlHandle;
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private VisualTreeAsset itemPrefab;
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private IList itemsSource;
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public new class UxmlFactory : UxmlFactory<MultiSelectChips, UxmlTraits>
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{
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}
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public new class UxmlTraits : VisualElement.UxmlTraits
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{
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private readonly UxmlStringAttributeDescription label;
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public UxmlTraits()
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{
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label = new()
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{
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name = "label"
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};
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}
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public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
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{
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base.Init(ve, bag, cc);
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((MultiSelectChips)ve).LabelText = label.GetValueFromBag(bag, cc);
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}
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}
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public MultiSelectChips() : base()
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{
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uxmlHandle = Addressables.LoadAssetAsync<VisualTreeAsset>("NegUiToolkits/MultiSelectChips.uxml");
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itemUxmlHandle = Addressables.LoadAssetAsync<VisualTreeAsset>("NegUiToolkits/MultiSelectChipsItem.uxml");
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uxmlHandle.Completed += OnUxmlLoaded;
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itemUxmlHandle.Completed += OnItemUxmlLoaded;
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}
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public void UpdateItems()
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{
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if (itemPrefab == null)
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return;
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}
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private void InitLabel()
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{
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label = new Label()
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{
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pickingMode = PickingMode.Ignore
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};
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Add(label);
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}
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private void OnUxmlLoaded(AsyncOperationHandle<VisualTreeAsset> operation)
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{
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if (operation.Status == AsyncOperationStatus.Succeeded)
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{
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Add(operation.Result.Instantiate());
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Addressables.Release(uxmlHandle);
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}
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else
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{
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Debug.LogError($"Asset failed to load.");
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}
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}
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private void OnItemUxmlLoaded(AsyncOperationHandle<VisualTreeAsset> operation)
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{
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if (operation.Status == AsyncOperationStatus.Succeeded)
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{
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itemPrefab = operation.Result;
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Addressables.Release(itemUxmlHandle);
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UpdateItems();
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}
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else
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{
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Debug.LogError($"Asset failed to load.");
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}
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}
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}
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#endif
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11
UiToolkit/MultiSelectChips/MultiSelectChips.cs.meta
Normal file
11
UiToolkit/MultiSelectChips/MultiSelectChips.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4bbcd96ba00647146aac6667496c426d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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6
UiToolkit/MultiSelectChips/MultiSelectChips.uxml
Normal file
6
UiToolkit/MultiSelectChips/MultiSelectChips.uxml
Normal file
@ -0,0 +1,6 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:ListView focusable="true" show-add-remove-footer="false" horizontal-scrolling="true" />
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<ui:VisualElement style="flex-direction: row; flex-wrap: wrap;">
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<ui:Button text="+" display-tooltip-when-elided="true" name="AddItem" />
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</ui:VisualElement>
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</ui:UXML>
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10
UiToolkit/MultiSelectChips/MultiSelectChips.uxml.meta
Normal file
10
UiToolkit/MultiSelectChips/MultiSelectChips.uxml.meta
Normal file
@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 28ecbe3f92afaca4faeec3e9fb3af6a2
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ScriptedImporter:
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||||
internalIDToNameTable: []
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||||
externalObjects: {}
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||||
serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
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