ui update
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0148de0db7
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@ -55,6 +55,18 @@ public static class BuildingUtils
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BuildDevelopment();
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BuildDevelopment();
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UploadSteam();
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UploadSteam();
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}
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}
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[MenuItem("Tools/Build/Steam/Demo")]
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public static void SteamDemo()
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{
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if(!CanBuild())
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return;
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IncreaseBuildNumber();
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BuildDemo();
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UploadSteam(true);
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}
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[MenuItem("Tools/Build/All Release")]
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[MenuItem("Tools/Build/All Release")]
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public static void BuildRelease()
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public static void BuildRelease()
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@ -72,6 +84,15 @@ public static class BuildingUtils
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return;
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return;
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BuildWindowsDevelopment();
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BuildWindowsDevelopment();
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}
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}
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[MenuItem("Tools/Build/All Demo")]
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public static void BuildDemo()
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{
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if(!CanBuild())
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return;
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BuildWindows(true, new[] {"DEMO"});
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BuildLinux(true, new[] {"DEMO"});
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}
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[MenuItem("Tools/Build/Platform/Windows/x64-Development")]
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[MenuItem("Tools/Build/Platform/Windows/x64-Development")]
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public static void BuildWindowsDevelopment()
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public static void BuildWindowsDevelopment()
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@ -163,9 +184,13 @@ public static class BuildingUtils
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PlayerSettings.bundleVersion = string.Join(".", versionParts);
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PlayerSettings.bundleVersion = string.Join(".", versionParts);
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}
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}
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private static void UploadSteam()
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private static void UploadSteam(bool demo = false)
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{
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{
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string command = $"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && push_build.bat";
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string command = $"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && push_build.bat";
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if (demo)
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{
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command = $"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && push_demo.bat";
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}
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var processInfo = new ProcessStartInfo("cmd.exe", $"/c {command}")
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var processInfo = new ProcessStartInfo("cmd.exe", $"/c {command}")
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{
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{
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@ -6,6 +6,7 @@ using NEG.Utils;
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using NegUtils.NEG.UI;
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using NegUtils.NEG.UI;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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namespace NEG.UI
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namespace NEG.UI
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@ -34,7 +35,7 @@ namespace NEG.UI
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/// <summary>
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/// <summary>
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/// Current window that is considered main (focused, lastly opened). Can be null.
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/// Current window that is considered main (focused, lastly opened). Can be null.
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/// </summary>
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/// </summary>
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public IWindow CurrentMainWindow { get; protected set; }
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public IWindow CurrentMainWindow => mainWindows.LastOrDefault();
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public PopupData CurrentPopup => currentShownPopup.data;
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public PopupData CurrentPopup => currentShownPopup.data;
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@ -47,6 +48,8 @@ namespace NEG.UI
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//TODO: localize
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//TODO: localize
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private string localizedYes = "Yes", localizedNo = "No", localizedOk = "Ok";
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private string localizedYes = "Yes", localizedNo = "No", localizedOk = "Ok";
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private List<IWindow> mainWindows;
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protected UiManager(IArea startArea)
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protected UiManager(IArea startArea)
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{
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{
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if (Instance != null)
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if (Instance != null)
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@ -58,6 +61,7 @@ namespace NEG.UI
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Instance = this;
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Instance = this;
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CurrentArea = startArea;
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CurrentArea = startArea;
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mainWindows = new List<IWindow>();
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}
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}
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/// <summary>
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/// <summary>
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@ -146,14 +150,16 @@ namespace NEG.UI
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public virtual void Dispose() => Instance = null;
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public virtual void Dispose() => Instance = null;
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public void SetMainWindow(IWindow window) => CurrentMainWindow = window;
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public void SetMainWindow(IWindow window) => mainWindows.Add(window);
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public void MainWindowClosed(IWindow window) => mainWindows.Remove(window);
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public void OnWindowClosed(IWindow window)
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public void OnWindowClosed(IWindow window)
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{
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{
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if(CurrentMainWindow != window)
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if(CurrentMainWindow != window)
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return;
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return;
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CurrentMainWindow = null;
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MainWindowClosed(window);
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//TODO: select new main window
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//TODO: select new main window
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}
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}
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@ -48,14 +48,14 @@ namespace NEG.UI.UnityUi
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private void OnSelectionChangeStarted()
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private void OnSelectionChangeStarted()
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{
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{
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if(CurrentSelectionSource == SelectionSource.Direction)
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if(CurrentSelectionSource == SelectionSource.Direction && EventSystem.current.currentSelectedGameObject != null)
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return;
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return;
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SetDirectionInput();
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SetDirectionInput();
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}
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}
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private void SetDirectionInput()
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private void SetDirectionInput()
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{
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{
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if (EventSystem.current == null || MonoUiManager.Instance == null || CurrentSelectionSource == SelectionSource.Direction)
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if (EventSystem.current == null || MonoUiManager.Instance == null )
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{
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{
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return;
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return;
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}
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}
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@ -95,6 +95,8 @@ namespace NEG.UI.UnityUi
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if (EventSystem.current.currentInputModule == null)
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if (EventSystem.current.currentInputModule == null)
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return;
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return;
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EventSystem.current.SetSelectedGameObject(null);
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var module = (InputSystemUIInputModule)EventSystem.current.currentInputModule;
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var module = (InputSystemUIInputModule)EventSystem.current.currentInputModule;
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var result = module.GetLastRaycastResult(0);
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var result = module.GetLastRaycastResult(0);
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if(result.gameObject == null)
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if(result.gameObject == null)
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@ -12,6 +12,7 @@ using UnityEngine.Serialization;
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namespace NEG.UI.UnityUi.Window
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namespace NEG.UI.UnityUi.Window
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{
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{
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[DefaultExecutionOrder(10)]
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public class MonoWindow : MonoBehaviour, IWindow
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public class MonoWindow : MonoBehaviour, IWindow
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{
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{
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public event Action<object> OnOpened;
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public event Action<object> OnOpened;
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@ -1,3 +1,11 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 85d136d6850728d4b96c26fa286ffe3c
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guid: 85d136d6850728d4b96c26fa286ffe3c
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timeCreated: 1670709296
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 10
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -24,7 +24,13 @@ namespace NEG.UI.WindowSlot
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window.SetOpenedState(this, data);
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window.SetOpenedState(this, data);
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}
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}
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public override void DetachWindow(IWindow window) => CurrentWindow = null;
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public override void DetachWindow(IWindow window)
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{
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if(UiManager.Instance.CurrentMainWindow == window)
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UiManager.Instance.MainWindowClosed(window);
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CurrentWindow = null;
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}
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public override void CloseAllWindows() => CurrentWindow = null;
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public override void CloseAllWindows() => CurrentWindow = null;
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}
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}
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}
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}
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@ -47,7 +47,7 @@ namespace NegUtils.NEG.UI.UnityUi.WindowSlot
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currentWindow = windowsHistory[^1];
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currentWindow = windowsHistory[^1];
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currentWindow.SeVisibleState();
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currentWindow.SeVisibleState();
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if(UiManager.Instance.CurrentMainWindow == window)
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if(UiManager.Instance.CurrentMainWindow == window)
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UiManager.Instance.SetMainWindow(currentWindow);
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UiManager.Instance.MainWindowClosed(window);
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EventSystem.current.SetSelectedGameObject(((MonoWindow)currentWindow).DefaultSelectedItem);
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EventSystem.current.SetSelectedGameObject(((MonoWindow)currentWindow).DefaultSelectedItem);
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}
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}
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public override void CloseAllWindows()
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public override void CloseAllWindows()
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