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21
Editor/ScreenshotMaker.cs
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21
Editor/ScreenshotMaker.cs
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace NEG.Editor
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{
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public static class ScreenshotMaker
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{
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[MenuItem("CONTEXT/Camera/Save view")]
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public static void Capture(MenuCommand command)
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{
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string path = EditorUtility.SaveFilePanel("Save screenshot", "", "screen.png", "png");
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if (path.Length == 0)
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return;
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ScreenCapture.CaptureScreenshot(path);
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}
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}
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}
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3
Editor/ScreenshotMaker.cs.meta
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3
Editor/ScreenshotMaker.cs.meta
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fileFormatVersion: 2
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guid: 7dba407e8e8740a1bed3ee5fa833b13c
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timeCreated: 1687881092
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16
Editor/TsvImporter.cs
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16
Editor/TsvImporter.cs
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using System.IO;
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using UnityEditor;
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using UnityEditor.AssetImporters;
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using UnityEditor.Experimental.AssetImporters;
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using UnityEngine;
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[ScriptedImporter(1, "tsv")]
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public class TsvImporter : ScriptedImporter
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{
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public override void OnImportAsset(AssetImportContext ctx)
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{
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var textAsset = new TextAsset(File.ReadAllText(ctx.assetPath));
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ctx.AddObjectToAsset(Path.GetFileNameWithoutExtension(ctx.assetPath), textAsset);
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ctx.SetMainObject(textAsset);
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}
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}
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11
Editor/TsvImporter.cs.meta
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11
Editor/TsvImporter.cs.meta
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fileFormatVersion: 2
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guid: b3f8438db4084014bab0a063e4675d3f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -63,6 +63,12 @@ namespace NEG.UI.UnityUi
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CurrentSelectionSource = SelectionSource.Pointer;
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Cursor.visible = true;
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if (EventSystem.current == null)
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{
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SetDirectionInput();
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return;
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}
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if (EventSystem.current.currentInputModule == null)
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return;
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