popups + android build utils
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359b616be9
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42dbfc8827
@ -89,6 +89,25 @@ public static class BuildingUtils
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BuildWindows(true);
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BuildWindows(true);
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}
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}
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[MenuItem("Tools/Build/Platform/Android/GooglePlay")]
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public static void BuildGooglePlay()
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{
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IncreaseBuildNumber();
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PlayerSettings.Android.bundleVersionCode++;
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EditorUserBuildSettings.buildAppBundle = true;
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var buildPlayerOptions = new BuildPlayerOptions { scenes = new string[EditorBuildSettings.scenes.Length] };
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for (int i = 0; i < EditorBuildSettings.scenes.Length; i++)
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{
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buildPlayerOptions.scenes[i] = EditorBuildSettings.scenes[i].path;
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}
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buildPlayerOptions.target = BuildTarget.Android;
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buildPlayerOptions.options = BuildOptions.None;
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buildPlayerOptions.locationPathName = Application.dataPath +
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$"/../../{Application.productName}-GooglePlay/{Application.productName}.aab";
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BuildPipeline.BuildPlayer(buildPlayerOptions);
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}
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private static void BuildWindows(bool release)
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private static void BuildWindows(bool release)
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{
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{
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@ -34,14 +34,21 @@ namespace NegUtils.Editor
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EditorPrefs.SetBool("StartFromSceneIndex0", newVal);
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EditorPrefs.SetBool("StartFromSceneIndex0", newVal);
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}
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}
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if (startFromSceneIndex0)
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if (!startFromSceneIndex0)
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{
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return;
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bool goToCurrentScene = EditorPrefs.GetBool("GoToCurrentSceneAfterPlay");
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bool goToCurrentScene = EditorPrefs.GetBool("GoToCurrentSceneAfterPlay");
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newVal = GUILayout.Toggle(goToCurrentScene, "Go to current scene after play");
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newVal = GUILayout.Toggle(goToCurrentScene, "Go to current scene after play");
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if (newVal != goToCurrentScene)
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if (newVal != goToCurrentScene)
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{
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{
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EditorPrefs.SetBool("GoToCurrentSceneAfterPlay", newVal);
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EditorPrefs.SetBool("GoToCurrentSceneAfterPlay", newVal);
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}
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}
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bool goToFirstScene = EditorPrefs.GetBool("GoToFirstSceneAfterPlay");
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newVal = GUILayout.Toggle(goToFirstScene, "Go to scene with index 1 after play");
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if (newVal != goToFirstScene)
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{
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EditorPrefs.SetBool("GoToFirstSceneAfterPlay", newVal);
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}
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}
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}
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}
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@ -90,7 +97,7 @@ namespace NegUtils.Editor
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if (EditorPrefs.GetBool("GoToCurrentSceneAfterPlay"))
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if (EditorPrefs.GetBool("GoToCurrentSceneAfterPlay"))
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EditorSceneManager.LoadSceneInPlayMode(EditorPrefs.GetString("LastOpenedScenePath"),
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EditorSceneManager.LoadSceneInPlayMode(EditorPrefs.GetString("LastOpenedScenePath"),
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new LoadSceneParameters(LoadSceneMode.Single));
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new LoadSceneParameters(LoadSceneMode.Single));
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else
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else if (EditorPrefs.GetBool("GoToFirstSceneAfterPlay"))
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SceneManager.LoadScene(1);
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SceneManager.LoadScene(1);
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}
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}
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break;
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break;
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@ -45,6 +45,10 @@ namespace NEG.UI.Popup
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/// <summary>
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/// <summary>
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/// Invalidate popup, <see cref="UiManager"/> will automatically skip this popup
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/// Invalidate popup, <see cref="UiManager"/> will automatically skip this popup
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/// </summary>
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/// </summary>
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public virtual void Invalidate() => IsValid = false;
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public virtual void Invalidate()
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{
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IsValid = false;
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UiManager.Instance.RefreshPopups();
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}
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}
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}
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}
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}
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@ -124,6 +124,13 @@ namespace NEG.UI
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UpdatePopupsState(forceShow, priority, data);
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UpdatePopupsState(forceShow, priority, data);
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}
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}
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public void RefreshPopups()
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{
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if(currentShownPopup.data is { IsValid: true })
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return;
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UpdatePopupsState(false);
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}
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protected void PopupClosed(PopupData data)
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protected void PopupClosed(PopupData data)
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{
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{
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if (currentShownPopup.data != data)
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if (currentShownPopup.data != data)
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@ -148,10 +155,16 @@ namespace NEG.UI
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return;
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return;
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}
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}
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if(!popupsToShow.TryDequeue(out var d, out int p))
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while (popupsToShow.TryDequeue(out var d, out int p))
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return;
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{
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if(!d.IsValid)
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continue;
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ShowPopup(d, p);
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ShowPopup(d, p);
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return;
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}
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currentShownPopup.data?.Hide();
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currentShownPopup.data = null;
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}
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}
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private void ShowPopup(PopupData data, int priority)
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private void ShowPopup(PopupData data, int priority)
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@ -6,9 +6,9 @@ namespace NEG.UI.UnityUi.Buttons
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[RequireComponent(typeof(BaseButton))]
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[RequireComponent(typeof(BaseButton))]
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public abstract class ButtonReaction : MonoBehaviour
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public abstract class ButtonReaction : MonoBehaviour
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{
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{
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private void Awake() => GetComponent<BaseButton>().OnButtonPressed += OnClicked;
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protected virtual void Awake() => GetComponent<BaseButton>().OnButtonPressed += OnClicked;
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private void OnDestroy() => GetComponent<BaseButton>().OnButtonPressed -= OnClicked;
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protected virtual void OnDestroy() => GetComponent<BaseButton>().OnButtonPressed -= OnClicked;
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protected abstract void OnClicked();
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protected abstract void OnClicked();
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}
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}
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