add asmdef for uinty ui editor

This commit is contained in:
Hubert Mattusch 2023-03-20 19:57:08 +01:00
parent 989a21a2c5
commit 482e70b21a
5 changed files with 38 additions and 0 deletions

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: caeb30c40f1a46041b0ad218cb94902d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,20 @@
{
"name": "NEG.UI.UnityUi.Editor",
"rootNamespace": "",
"references": [
"GUID:e2aaf8effe1c9634d87b2edda6988a6a"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [
""
],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: f8cf2e6d12f27fb47a577cb5a7537ccf
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -20,6 +20,8 @@ namespace NEG.UI.UnityUi
//TODO: use default unity selection //TODO: use default unity selection
//TODO: window snaping to slots //TODO: window snaping to slots
//TODO: editor to auto add slots, buttons
private readonly MonoDefaultPopup defaultPopupPrefab; private readonly MonoDefaultPopup defaultPopupPrefab;
private readonly GameObject canvasPrefab; private readonly GameObject canvasPrefab;

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@ -1,6 +1,7 @@
using NEG.UI.Area; using NEG.UI.Area;
using NEG.UI.Window; using NEG.UI.Window;
using NEG.UI.WindowSlot; using NEG.UI.WindowSlot;
using System;
using UnityEngine; using UnityEngine;
using TNRD; using TNRD;