add asmdef for uinty ui editor
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NEG/UI/UnityUi/Editor.meta
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NEG/UI/UnityUi/Editor.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: caeb30c40f1a46041b0ad218cb94902d
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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NEG/UI/UnityUi/Editor/NEG.UI.UnityUi.Editor.asmdef
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NEG/UI/UnityUi/Editor/NEG.UI.UnityUi.Editor.asmdef
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{
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"name": "NEG.UI.UnityUi.Editor",
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"rootNamespace": "",
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"references": [
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"GUID:e2aaf8effe1c9634d87b2edda6988a6a"
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],
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"includePlatforms": [
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"Editor"
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],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [
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""
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],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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NEG/UI/UnityUi/Editor/NEG.UI.UnityUi.Editor.asmdef.meta
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NEG/UI/UnityUi/Editor/NEG.UI.UnityUi.Editor.asmdef.meta
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fileFormatVersion: 2
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guid: f8cf2e6d12f27fb47a577cb5a7537ccf
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -20,6 +20,8 @@ namespace NEG.UI.UnityUi
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//TODO: use default unity selection
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//TODO: window snaping to slots
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//TODO: editor to auto add slots, buttons
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private readonly MonoDefaultPopup defaultPopupPrefab;
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private readonly GameObject canvasPrefab;
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@ -1,6 +1,7 @@
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using NEG.UI.Area;
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using NEG.UI.Window;
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using NEG.UI.WindowSlot;
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using System;
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using UnityEngine;
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using TNRD;
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