Add linux builds
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ebfeb14515
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@ -56,13 +56,13 @@ public static class BuildingUtils
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UploadSteam();
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}
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[MenuItem("Tools/Build/All Release")]
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public static void BuildRelease()
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{
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if(!CanBuild())
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return;
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BuildWindowsRelease();
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BuildLinuxRelease();
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}
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[MenuItem("Tools/Build/All Development")]
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@ -88,6 +88,15 @@ public static class BuildingUtils
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return;
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BuildWindows(true);
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}
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[MenuItem("Tools/Build/Platform/Linux/x64-Release")]
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public static void BuildLinuxRelease()
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{
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if(!CanBuild())
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return;
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BuildLinux(true);
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}
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[MenuItem("Tools/Build/Platform/Android/GooglePlay")]
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public static void BuildGooglePlay()
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@ -109,7 +118,7 @@ public static class BuildingUtils
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BuildPipeline.BuildPlayer(buildPlayerOptions);
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}
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private static void BuildWindows(bool release)
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private static void BuildWindows(bool release, string[] additionalDefines = default)
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{
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var buildPlayerOptions = new BuildPlayerOptions { scenes = new string[EditorBuildSettings.scenes.Length] };
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for (int i = 0; i < EditorBuildSettings.scenes.Length; i++)
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@ -117,12 +126,31 @@ public static class BuildingUtils
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buildPlayerOptions.scenes[i] = EditorBuildSettings.scenes[i].path;
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}
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buildPlayerOptions.extraScriptingDefines = additionalDefines;
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buildPlayerOptions.target = BuildTarget.StandaloneWindows64;
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buildPlayerOptions.options = release ? BuildOptions.None : BuildOptions.Development;
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buildPlayerOptions.locationPathName = Application.dataPath +
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$"/../../{Application.productName}-Steam/ContentBuilder/content/windows/{Application.productName}.exe";
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BuildPipeline.BuildPlayer(buildPlayerOptions);
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}
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private static void BuildLinux(bool release, string[] additionalDefines = default)
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{
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var buildPlayerOptions = new BuildPlayerOptions { scenes = new string[EditorBuildSettings.scenes.Length] };
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for (int i = 0; i < EditorBuildSettings.scenes.Length; i++)
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{
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buildPlayerOptions.scenes[i] = EditorBuildSettings.scenes[i].path;
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}
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buildPlayerOptions.extraScriptingDefines = additionalDefines;
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buildPlayerOptions.target = BuildTarget.StandaloneLinux64;
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buildPlayerOptions.options = release ? BuildOptions.None : BuildOptions.Development;
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buildPlayerOptions.locationPathName = Application.dataPath +
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$"/../../{Application.productName}-Steam/ContentBuilder/content/linux/{Application.productName}.x86_64";
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BuildPipeline.BuildPlayer(buildPlayerOptions);
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}
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private static void IncreaseBuildNumber()
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{
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@ -137,7 +165,7 @@ public static class BuildingUtils
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private static void UploadSteam()
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{
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string command = $"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && run_build.bat";
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string command = $"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && push_build.bat";
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var processInfo = new ProcessStartInfo("cmd.exe", $"/c {command}")
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{
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