move to namespace + add serialization extensions
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8
Editor.meta
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8
Editor.meta
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fileFormatVersion: 2
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guid: 2b210ff3d17b2814e81a315ad8f9bf32
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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32
Editor/SerializationExtentions.cs
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32
Editor/SerializationExtentions.cs
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using System;
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using UnityEditor;
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namespace NEG.Utils.Serialization
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{
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public static class SerializationExtentions
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{
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public static SerializedProperty FindAutoProperty(this SerializedObject @this, string name)
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{
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return @this.FindProperty(GetBackingFieldName(name));
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}
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public static SerializedProperty FindAutoPropertyRelative(this SerializedProperty @this, string name)
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{
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return @this.FindPropertyRelative(GetBackingFieldName(name));
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}
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private static string GetBackingFieldName(string name)
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{
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#if NET_STANDARD || NET_STANDARD_2_1
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return string.Create(1/*<*/ + name.Length + 16/*>k__BackingField*/, name, static (span, name) =>
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{
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span[0] = '<';
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name.AsSpan().CopyTo(span[1..]);
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">k__BackingField".AsSpan().CopyTo(span[(name.Length + 1)..]);
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});
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#else
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return '<' + name + ">k__BackingField";
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#endif
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}
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}
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}
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11
Editor/SerializationExtentions.cs.meta
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11
Editor/SerializationExtentions.cs.meta
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fileFormatVersion: 2
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guid: 0a42993224bbc704dbe244661de48913
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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@ -3,39 +3,43 @@ using UnityEditor;
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/// <summary>
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/// <summary>
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/// Drawer for the RequireInterface attribute.
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/// Drawer for the RequireInterface attribute.
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/// </summary>
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/// </summary>
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[CustomPropertyDrawer(typeof(RequireInterfaceAttribute))]
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public class RequireInterfaceDrawer : PropertyDrawer
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namespace NEG.Utils
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{
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{
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/// <summary>
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[CustomPropertyDrawer(typeof(RequireInterfaceAttribute))]
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/// Overrides GUI drawing for the attribute.
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public class RequireInterfaceDrawer : PropertyDrawer
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/// </summary>
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/// <param name="position">Position.</param>
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/// <param name="property">Property.</param>
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/// <param name="label">Label.</param>
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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{
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// Check if this is reference type property.
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/// <summary>
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if (property.propertyType == SerializedPropertyType.ObjectReference)
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/// Overrides GUI drawing for the attribute.
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/// </summary>
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/// <param name="position">Position.</param>
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/// <param name="property">Property.</param>
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/// <param name="label">Label.</param>
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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{
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// Get attribute parameters.
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// Check if this is reference type property.
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var requiredAttribute = this.attribute as RequireInterfaceAttribute;
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if (property.propertyType == SerializedPropertyType.ObjectReference)
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// Begin drawing property field.
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{
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EditorGUI.BeginProperty(position, label, property);
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// Get attribute parameters.
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// Draw property field.
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var requiredAttribute = this.attribute as RequireInterfaceAttribute;
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property.objectReferenceValue = EditorGUI.ObjectField(position, label, property.objectReferenceValue, requiredAttribute.requiredType, true);
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// Begin drawing property field.
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// Finish drawing property field.
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EditorGUI.BeginProperty(position, label, property);
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EditorGUI.EndProperty();
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// Draw property field.
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}
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property.objectReferenceValue = EditorGUI.ObjectField(position, label, property.objectReferenceValue, requiredAttribute.requiredType, true);
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else
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// Finish drawing property field.
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{
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EditorGUI.EndProperty();
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// If field is not reference, show error message.
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}
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// Save previous color and change GUI to red.
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else
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var previousColor = GUI.color;
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{
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GUI.color = Color.red;
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// If field is not reference, show error message.
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// Display label with error message.
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// Save previous color and change GUI to red.
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EditorGUI.LabelField(position, label, new GUIContent("Property is not a reference type"));
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var previousColor = GUI.color;
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// Revert color change.
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GUI.color = Color.red;
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GUI.color = previousColor;
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// Display label with error message.
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EditorGUI.LabelField(position, label, new GUIContent("Property is not a reference type"));
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// Revert color change.
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GUI.color = previousColor;
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}
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}
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}
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}
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}
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}
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}
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@ -2,16 +2,20 @@ using UnityEngine;
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/// <summary>
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/// <summary>
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/// Attribute that require implementation of the provided interface.
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/// Attribute that require implementation of the provided interface.
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/// </summary>
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/// </summary>
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public class RequireInterfaceAttribute : PropertyAttribute
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namespace NEG.Utils
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{
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{
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// Interface type.
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public class RequireInterfaceAttribute : PropertyAttribute
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public System.Type requiredType { get; private set; }
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/// <summary>
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/// Requiring implementation of the <see cref="T:RequireInterfaceAttribute"/> interface.
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/// </summary>
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/// <param name="type">Interface type.</param>
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public RequireInterfaceAttribute(System.Type type)
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{
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{
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this.requiredType = type;
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// Interface type.
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public System.Type requiredType { get; private set; }
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/// <summary>
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/// Requiring implementation of the <see cref="T:RequireInterfaceAttribute"/> interface.
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/// </summary>
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/// <param name="type">Interface type.</param>
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public RequireInterfaceAttribute(System.Type type)
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{
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this.requiredType = type;
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}
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}
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}
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}
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}
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