test of assembly definition
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#if ADDRESSABLES && UI_ELEMENTS
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#if ADDRESSABLES && UI_ELEMENTS
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEngine.UIElements;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.ComponentModel;
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using System.ComponentModel;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;
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public class MultiSelectChips : VisualElement
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public class MultiSelectChips : VisualElement
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{
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{
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28
UiToolkit/NEG_UiToolkit.asmdef
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28
UiToolkit/NEG_UiToolkit.asmdef
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{
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"name": "NEG_UiToolkit",
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"rootNamespace": "",
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"references": [
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"Unity.Addressables",
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"Unity.ResourceManager"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [
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{
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"name": "com.unity.addressables",
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"expression": "",
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"define": "ADDRESSABLES"
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},
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{
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"name": "com.unity.modules.uielements",
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"expression": "",
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"define": "UI_ELEMENTS"
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}
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],
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"noEngineReferences": false
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}
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7
UiToolkit/NEG_UiToolkit.asmdef.meta
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7
UiToolkit/NEG_UiToolkit.asmdef.meta
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fileFormatVersion: 2
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guid: 7ff6afcd64a25ab4497e324400b59140
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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