diff --git a/NEG/UI/UnityUi/MonoUiInputManger.cs b/NEG/UI/UnityUi/MonoUiInputManger.cs index 4f87f94..de79046 100644 --- a/NEG/UI/UnityUi/MonoUiInputManger.cs +++ b/NEG/UI/UnityUi/MonoUiInputManger.cs @@ -57,7 +57,7 @@ namespace NEG.UI.UnityUi { CurrentSelectionSource = SelectionSource.Direction; Cursor.visible = false; - if (EventSystem.current.currentSelectedGameObject == null) + if (EventSystem.current != null && EventSystem.current.currentSelectedGameObject == null) { EventSystem.current.SetSelectedGameObject(((MonoWindow)MonoUiManager.Instance.CurrentMainWindow).DefaultSelectedItem); return;