multi chip update

This commit is contained in:
Hubert Mattusch 2022-12-12 19:22:13 +01:00
parent 6c19b566d0
commit 9647327168
8 changed files with 232 additions and 95 deletions

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using System.Collections;
using UnityEngine;
namespace NEG.Utils.UiToolkits
{
public interface IMultiSelectChipItem
{
string Name { get; }
Color Color { get; }
}
}

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using System.Collections;
using UnityEngine;
using UnityEngine.UIElements;
namespace NEG.Utils.UiToolkits
{
public class MultiSelectChipItem
{
public VisualElement VisualElement { get; }
public IMultiSelectChipItem ChipItem { get; }
private readonly MultiSelectChips parent;
public MultiSelectChipItem(VisualElement visualElement, IMultiSelectChipItem element, MultiSelectChips multiSelectChips)
{
VisualElement = visualElement;
ChipItem = element;
parent = multiSelectChips;
visualElement.Q<Label>("Name").text = element.Name;
visualElement.Q<VisualElement>("Color").style.backgroundColor = element.Color;
visualElement.Q<Button>("RemoveBtn").clicked += () => parent.TryRemoveItem(element);
}
}
}

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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<ui:VisualElement name="VisualElement" class="unity-button" style="min-height: 21px; flex-shrink: 1; flex-direction: row; flex-wrap: wrap; align-items: center;">
<ui:VisualElement name="Color" style="min-height: 15px; min-width: 15px; border-top-left-radius: 22px; border-bottom-left-radius: 22px; border-top-right-radius: 22px; border-bottom-right-radius: 22px; border-left-width: 0; border-right-width: 0; border-top-width: 0; border-bottom-width: 0; border-left-color: rgba(0, 0, 125, 255); border-right-color: rgba(0, 0, 125, 255); border-top-color: rgba(0, 0, 125, 255); border-bottom-color: rgba(0, 0, 125, 255); background-color: rgba(255, 0, 0, 255); max-height: 15px; justify-content: center; align-items: center;" />
<ui:Label text="Name" display-tooltip-when-elided="true" name="Name" style="padding-left: 7px; padding-right: 5px;" />
<ui:Button text="X" display-tooltip-when-elided="true" name="RemoveBtn" />
</ui:VisualElement>
</ui:UXML>

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#if ADDRESSABLES && UI_ELEMENTS
using UnityEngine;
using UnityEngine.UIElements;
using System;
using System.Collections;
using System.ComponentModel;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using System.Collections.Generic;
using System;
using System.IO;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class MultiSelectChips : VisualElement
namespace NEG.Utils.UiToolkits
{
public string LabelText
public class MultiSelectChips : VisualElement
{
get => label.text;
set
public event Action<IMultiSelectChipItem> OnTryingToRemoveItem;
public event Action<Rect> OnTryingToAddItem;
public string LabelText
{
if (!string.IsNullOrEmpty(value))
get => label.text;
set
{
if (label == null)
if (!string.IsNullOrEmpty(value))
{
InitLabel();
if (label == null)
{
InitLabel();
}
label.text = value;
}
else if (label != null)
{
label.RemoveFromHierarchy();
label = null;
}
label.text = value;
}
else if (label != null)
{
label.RemoveFromHierarchy();
label = null;
}
}
}
public IList ItemsSource
{
get => itemsSource;
set
public ICollection<IMultiSelectChipItem> ItemsSource
{
itemsSource = value;
UpdateItems();
}
}
get => itemsSource;
private Label label;
private AsyncOperationHandle<VisualTreeAsset> uxmlHandle, itemUxmlHandle;
private VisualTreeAsset itemPrefab;
private IList itemsSource;
public new class UxmlFactory : UxmlFactory<MultiSelectChips, UxmlTraits>
{
}
public new class UxmlTraits : VisualElement.UxmlTraits
{
private readonly UxmlStringAttributeDescription label;
public UxmlTraits()
{
label = new()
set
{
name = "label"
itemsSource = value;
UpdateItems();
}
}
private Label label;
private AsyncOperationHandle<VisualTreeAsset> uxmlHandle, itemUxmlHandle;
private VisualTreeAsset itemPrefab;
private ICollection<IMultiSelectChipItem> itemsSource;
private readonly List<MultiSelectChipItem> spawnedItems = new();
private VisualElement realItemsParent;
public new class UxmlFactory : UxmlFactory<MultiSelectChips, UxmlTraits>
{
}
public new class UxmlTraits : VisualElement.UxmlTraits
{
private readonly UxmlStringAttributeDescription label;
public UxmlTraits()
{
label = new()
{
name = "label"
};
}
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
{
base.Init(ve, bag, cc);
((MultiSelectChips)ve).LabelText = label.GetValueFromBag(bag, cc);
}
}
public MultiSelectChips() : base()
{
#if UNITY_EDITOR
string path = AssetDatabase.GUIDToAssetPath(AssetDatabase.FindAssets($"t:Script {nameof(MultiSelectChips)}")[0]);
path = path.Remove(path.LastIndexOf('/'));
SetVisuals(AssetDatabase.LoadAssetAtPath<VisualTreeAsset>($"{path}/MultiSelectChips.uxml"));
itemPrefab = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>($"{path}/MultiSelectChipItem.uxml");
#else
uxmlHandle = Addressables.LoadAssetAsync<VisualTreeAsset>("NegUiToolkits/MultiSelectChips.uxml");
itemUxmlHandle = Addressables.LoadAssetAsync<VisualTreeAsset>("NegUiToolkits/MultiSelectChipItem.uxml");
uxmlHandle.Completed += OnUxmlLoaded;
itemUxmlHandle.Completed += OnItemUxmlLoaded;
#endif
}
public void UpdateItems()
{
if (itemPrefab == null || itemsSource == null || realItemsParent == null)
return;
List<MultiSelectChipItem> itemsToDestroy = new List<MultiSelectChipItem>(spawnedItems);
itemsToDestroy.RemoveAll((x) => itemsSource.Contains(x.ChipItem));
foreach (var item in itemsToDestroy)
{
realItemsParent.Remove(item.VisualElement);
spawnedItems.Remove(item);
}
List<IMultiSelectChipItem> itemsToAdd = new(itemsSource);
foreach (var item in spawnedItems)
{
if (itemsToAdd.Contains(item.ChipItem))
itemsToAdd.Remove(item.ChipItem);
}
foreach (var item in itemsToAdd)
{
VisualElement chipItemVisuals = itemPrefab.Instantiate();
realItemsParent.Insert(0, chipItemVisuals);
spawnedItems.Add(new MultiSelectChipItem(chipItemVisuals, item, this));
}
}
public void TryRemoveItem(IMultiSelectChipItem item)
{
OnTryingToRemoveItem?.Invoke(item);
}
private void InitLabel()
{
label = new Label()
{
pickingMode = PickingMode.Ignore
};
Insert(0, label);
}
public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc)
private void OnUxmlLoaded(AsyncOperationHandle<VisualTreeAsset> operation)
{
base.Init(ve, bag, cc);
((MultiSelectChips)ve).LabelText = label.GetValueFromBag(bag, cc);
if (operation.Status == AsyncOperationStatus.Succeeded)
{
SetVisuals(operation.Result);
Addressables.Release(uxmlHandle);
UpdateItems();
}
else
{
Debug.LogError($"Asset failed to load.");
}
}
}
public MultiSelectChips() : base()
{
uxmlHandle = Addressables.LoadAssetAsync<VisualTreeAsset>("NegUiToolkits/MultiSelectChips.uxml");
itemUxmlHandle = Addressables.LoadAssetAsync<VisualTreeAsset>("NegUiToolkits/MultiSelectChipsItem.uxml");
uxmlHandle.Completed += OnUxmlLoaded;
itemUxmlHandle.Completed += OnItemUxmlLoaded;
}
public void UpdateItems()
{
if (itemPrefab == null)
return;
}
private void InitLabel()
{
label = new Label()
private void OnItemUxmlLoaded(AsyncOperationHandle<VisualTreeAsset> operation)
{
pickingMode = PickingMode.Ignore
};
Add(label);
}
private void OnUxmlLoaded(AsyncOperationHandle<VisualTreeAsset> operation)
{
if (operation.Status == AsyncOperationStatus.Succeeded)
{
Add(operation.Result.Instantiate());
Addressables.Release(uxmlHandle);
if (operation.Status == AsyncOperationStatus.Succeeded)
{
itemPrefab = operation.Result;
Addressables.Release(itemUxmlHandle);
UpdateItems();
}
else
{
Debug.LogError($"Asset failed to load.");
}
}
else
{
Debug.LogError($"Asset failed to load.");
}
}
private void OnItemUxmlLoaded(AsyncOperationHandle<VisualTreeAsset> operation)
{
private void SetVisuals(VisualTreeAsset treeAsset)
{
realItemsParent = treeAsset.Instantiate();
Add(realItemsParent);
if (operation.Status == AsyncOperationStatus.Succeeded)
{
itemPrefab = operation.Result;
Addressables.Release(itemUxmlHandle);
UpdateItems();
}
else
{
Debug.LogError($"Asset failed to load.");
var button = realItemsParent.Q<Button>("AddItem");
button.clicked += () => OnTryingToAddItem?.Invoke(button.worldBound);
realItemsParent = button.parent;
}
}
}

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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
<ui:ListView focusable="true" show-add-remove-footer="false" horizontal-scrolling="true" />
<ui:VisualElement style="flex-direction: row; flex-wrap: wrap;">
<ui:Button text="+" display-tooltip-when-elided="true" name="AddItem" />
</ui:VisualElement>