Add save when exiting scene
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@ -77,6 +77,7 @@ namespace NegUtils.Editor
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{
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{
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if(!EditorPrefs.GetBool("StartFromSceneIndex0"))
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if(!EditorPrefs.GetBool("StartFromSceneIndex0"))
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return;
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return;
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EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
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EditorPrefs.SetString("LastOpenedScenePath", EditorSceneManager.GetSceneManagerSetup()[0].path);
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EditorPrefs.SetString("LastOpenedScenePath", EditorSceneManager.GetSceneManagerSetup()[0].path);
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EditorSceneManager.OpenScene(EditorBuildSettings.scenes[0].path);
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EditorSceneManager.OpenScene(EditorBuildSettings.scenes[0].path);
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}
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}
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