login screen done
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@ -36,7 +36,7 @@ namespace NEG.UI.Area
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public void OpenWindow(IWindow window, object data = null) => DefaultWindowSlot.AttachWindow(window, data);
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public void OpenWindow(IWindow window, object data = null) => DefaultWindowSlot.AttachWindow(window, data);
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private void Awake()
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protected virtual void Awake()
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{
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{
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if (setAsDefaultArea)
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if (setAsDefaultArea)
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UiManager.Instance.CurrentArea = this;
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UiManager.Instance.CurrentArea = this;
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@ -1,4 +1,5 @@
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using KBCore.Refs;
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using KBCore.Refs;
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using NEG.UI.UnityUi.Window;
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using NegUtils.NEG.UI;
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using NegUtils.NEG.UI;
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using System;
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using System;
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using UnityEngine;
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using UnityEngine;
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@ -11,6 +12,8 @@ namespace NEG.UI.UnityUi
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[SerializeField, Self] protected InterfaceRef<IControllable> controllable;
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[SerializeField, Self] protected InterfaceRef<IControllable> controllable;
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protected MonoWindow ControllableAsWindow => (MonoWindow)controllable.Value;
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protected virtual void Awake()
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protected virtual void Awake()
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{
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{
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controllable.Value.OnOpened += OnOpened;
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controllable.Value.OnOpened += OnOpened;
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