diff --git a/NEG/UI/UnityUi/Window/MonoWindow.cs b/NEG/UI/UnityUi/Window/MonoWindow.cs index f37bc89..147239a 100644 --- a/NEG/UI/UnityUi/Window/MonoWindow.cs +++ b/NEG/UI/UnityUi/Window/MonoWindow.cs @@ -6,6 +6,7 @@ using NEG.UI.WindowSlot; using System; using System.Collections.Generic; using UnityEngine; +using UnityEngine.EventSystems; namespace NEG.UI.UnityUi.Window { @@ -27,6 +28,7 @@ namespace NEG.UI.UnityUi.Window { gameObject.SetActive(true); Parent = parentSlot; + EventSystem.current.SetSelectedGameObject(defaultSelectedItem); if (controller != null) controller.OnOpened(); }