Local backend tests + Some related fixes
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parent
1e6204e57e
commit
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@ -17,7 +17,7 @@ namespace NEG.Utils.Achievments
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{
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if (instance == null)
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{
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instance = AchievmentManager.Builder.FromDefaultConfig()
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instance = AchievmentManager.Builder.FromLabeledConfig(ConfigLabel)
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.WithLabeledBackend(BackendLabel)
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.Build();
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}
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@ -32,17 +32,37 @@ namespace NEG.Utils.Achievments
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{
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if(instance != null)
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{
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throw new ApplicationException("Achievments - Cannot set backend label, Managed already created");
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//Log + Quit helps debug builds
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Debug.LogError("Achievments - Cannot set backend label, Managed already created");
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Application.Quit(1);
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}
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if (backendLabel != null)
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{
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throw new ApplicationException("Multiple AchievmentBackends enabled, this is not allowed");
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//Log + Quit helps debug builds
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Debug.LogError("Multiple AchievmentBackends enabled, this is not allowed");
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Application.Quit(1);
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}
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backendLabel = value;
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}
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}
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private static string backendLabel;
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/// <summary>
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/// You shouldn't have any reason to change this
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/// Used for tests.
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/// </summary>
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public static string ConfigLabel
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{
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private get => configLabel;
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set => configLabel = value;
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}
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/// <summary>
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/// You shouldn't have any reason to change this
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/// Used for tests.
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/// </summary>
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private static string configLabel = "Achivments";
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private static AchievmentManager instance;
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#region Achievment Manipulation (Sets, Gets)
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@ -56,7 +76,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id</remarks>
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public static bool IsCompleted(string id)
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{
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return instance.IsCompleted(id);
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return Instance.IsCompleted(id);
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}
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#region Toggle
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@ -68,7 +88,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool SetToggleAchivment(string id)
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{
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return instance.SetToggleAchivment(id);
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return Instance.SetToggleAchivment(id);
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}
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/// <summary>
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@ -79,7 +99,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool GetToggleState(string id)
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{
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return instance.GetToggleState(id);
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return Instance.GetToggleState(id);
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}
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#endregion
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@ -92,7 +112,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool SetIntProgress(string id, int progress)
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{
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return instance.SetIntProgress(id, progress);
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return Instance.SetIntProgress(id, progress);
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}
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/// <summary>
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@ -103,7 +123,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool ChangeIntProgress(string id, int delta)
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{
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return instance.ChangeIntProgress(id, delta);
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return Instance.ChangeIntProgress(id, delta);
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}
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/// <summary>
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@ -114,7 +134,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static int GetIntProgress(string id)
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{
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return instance.GetIntProgress(id);
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return Instance.GetIntProgress(id);
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}
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#endregion
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@ -127,7 +147,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool SetFloatProgress(string id, float progress)
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{
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return instance.SetFloatProgress(id, progress);
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return Instance.SetFloatProgress(id, progress);
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}
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/// <summary>
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@ -138,7 +158,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool ChangeFloatProgress(string id, float delta)
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{
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return instance.ChangeFloatProgress(id, delta);
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return Instance.ChangeFloatProgress(id, delta);
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}
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/// <summary>
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@ -149,10 +169,22 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static float GetFloatProgress(string id)
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{
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return instance.GetFloatProgress(id);
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return Instance.GetFloatProgress(id);
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}
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#endregion
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#endregion
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#region Test Api
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/// <summary>
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/// You shouldn't have any reason to use this <br/>
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/// Use at your own risk, may cause unexpected behaviour <br/>
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/// Used for tests
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/// </summary>
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public static void NullifyInstance()
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{
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instance = null;
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}
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#endregion
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}
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}
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@ -9,7 +9,7 @@ using UnityEngine;
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namespace NEG.Utils.Achievments
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{
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[CreateAssetMenu(menuName = "Achievments/Config/Backend/Local")]
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public class LoaclBackendConfig : ScriptableObject, IAchievmentBackendConfig
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public class LocalBackendConfig : ScriptableObject, IAchievmentBackendConfig
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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private static void Init()
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@ -51,7 +51,7 @@ namespace NEG.Utils.Achievments
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achievmentObj["completed"] = true;
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token.Replace(achievmentObj);
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jobj[id] = achievmentObj;
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SaveJson(jobj);
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}
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@ -81,8 +81,7 @@ namespace NEG.Utils.Achievments
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break;
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}
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token.Replace(achievmentObj);
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jobj[id] = achievmentObj;
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SaveJson(jobj);
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}
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8
Achievments/PlaymodeTests.meta
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8
Achievments/PlaymodeTests.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d7c140577a904c8419a760a8ac6133c7
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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62
Achievments/PlaymodeTests/BackendTests.cs
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62
Achievments/PlaymodeTests/BackendTests.cs
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@ -0,0 +1,62 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using NUnit.Framework;
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using UnityEngine;
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namespace NEG.Utils.Achievments.Tests
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{
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public class BackendTests
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{
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//If stests start to fail first make sure these are correct in relation to test config asset
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public const string configLabel = "TestAchievments";
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public const string backendLabel = "AchievmentsLocalTests";
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public const string saveLocation = "./LocalAchievments/Tests.json";
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public const string AchievmentIdToggle = "TOGGLE";
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public const string AchievmentIdInt = "INT";
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public const string AchievmentIdFloat = "FLOAT";
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[OneTimeSetUp]
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public void OneTtimeSetup()
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{
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Achievment.BackendLabel = backendLabel;
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Achievment.ConfigLabel = configLabel;
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}
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[TearDown]
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public void TearDown()
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{
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Achievment.NullifyInstance();
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if (File.Exists(saveLocation))
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{
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File.Delete(saveLocation);
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}
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}
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[Test]
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public void ReadWrite()
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{
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//We assume that the achievments are set correctly because otherwise other tests would fail
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Achievment.SetToggleAchivment(AchievmentIdToggle);
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Achievment.SetIntProgress(AchievmentIdInt, 20);
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Achievment.SetFloatProgress(AchievmentIdFloat, 20);
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//We need to assume NullifyInstance works correctly because we dont have access to an AchievmentManager which has not syncked yet
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Achievment.NullifyInstance();
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Assert.IsTrue(Achievment.IsCompleted(AchievmentIdToggle));
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Assert.AreEqual(Achievment.GetIntProgress(AchievmentIdInt), 20);
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Assert.AreEqual(Achievment.GetFloatProgress(AchievmentIdFloat), 20, 0f);
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Achievment.SetIntProgress(AchievmentIdInt, 30);
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Achievment.SetFloatProgress(AchievmentIdFloat, 30);
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Achievment.NullifyInstance();
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Assert.AreEqual(Achievment.GetIntProgress(AchievmentIdInt), 30);
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Assert.AreEqual(Achievment.GetFloatProgress(AchievmentIdFloat), 30, 0f);
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}
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}
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}
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11
Achievments/PlaymodeTests/BackendTests.cs.meta
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11
Achievments/PlaymodeTests/BackendTests.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: c09ce9536c2c5f541bb7d07d5eca1d69
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,22 @@
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{
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"name": "NEG.Utils.Achievments.Tests.Playmode",
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"rootNamespace": "",
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"references": [
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"UnityEngine.TestRunner",
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"UnityEditor.TestRunner",
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"NEG.Utils.Achivments"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"nunit.framework.dll"
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],
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"autoReferenced": false,
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"defineConstraints": [
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"UNITY_INCLUDE_TESTS"
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],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 38e8b1e483202e14182d34baaea3958e
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Achievments/PlaymodeTests/TestAssets.meta
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8
Achievments/PlaymodeTests/TestAssets.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: fad16eb700fc70c408c359dca9a76fc9
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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15
Achievments/PlaymodeTests/TestAssets/TestLocalBackend.asset
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15
Achievments/PlaymodeTests/TestAssets/TestLocalBackend.asset
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@ -0,0 +1,15 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6a1257a87feec064697193df412554d4, type: 3}
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m_Name: TestLocalBackend
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m_EditorClassIdentifier:
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saveLocation: ./LocalAchievments/Tests.json
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 47c9689c811dc9842a5a5e9ca19c6e3c
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,5 @@
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Static Achievments class
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Static Achievments class (done)
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Implement Storage again API (done)
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Fix typos
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Fix typos
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Merge AchievmentCollection with AchievmentManagerConfig (done)
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Static backend constructors
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Static backend constructors (done)
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