Merge remote-tracking branch 'origin/main' into neg-ui
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commit
fcc98eb41d
13
AutoSceneChanger.cs
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13
AutoSceneChanger.cs
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace NEG.Utils
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{
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public class AutoSceneChanger : MonoBehaviour
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{
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#if !UNITY_EDITOR
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private void Start() => SceneManager.LoadScene(1);
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#endif
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}
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}
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11
AutoSceneChanger.cs.meta
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11
AutoSceneChanger.cs.meta
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fileFormatVersion: 2
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guid: eac2f9a681087504998bbeb40cd8516a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Editor/ComponentsAdditionalItems.meta
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8
Editor/ComponentsAdditionalItems.meta
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fileFormatVersion: 2
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guid: d683d64cc04efcf479b41c84b51cf7fe
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace NEG.Utils.Editor.ComponentsAdditionalItems
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{
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public static class RectTransformSetBasedOnImage
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{
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[MenuItem("CONTEXT/RectTransform/Set as inside of Image", false, 2000)]
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public static void SetFillBasedOnImage(MenuCommand command)
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{
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var transform = (RectTransform)command.context;
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if (!transform.TryGetComponent(out Image image))
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return;
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transform.anchorMin = Vector2.zero;
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transform.anchorMax = Vector2.one;
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transform.offsetMin = new Vector2(-image.sprite.border.x, -image.sprite.border.y);
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transform.offsetMax = new Vector2(image.sprite.border.z, image.sprite.border.w);
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}
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}
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}
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fileFormatVersion: 2
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guid: 614a58a9665e7cf4182834f1fb3c0096
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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108
Editor/ToolsWindowBase.cs
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108
Editor/ToolsWindowBase.cs
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using System;
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using System.IO;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace NegUtils.Editor
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{
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[InitializeOnLoad]
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public class ToolsWindowBase : EditorWindow
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{
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static ToolsWindowBase()
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{
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EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
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}
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[MenuItem("Tools/Show Tools Window")]
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private static void ShowWindow()
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{
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var window = GetWindow<ToolsWindowBase>();
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window.Show();
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}
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protected virtual void OnGUI()
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{
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if (GUILayout.Button("Select Scene"))
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ShowScenesList(GUILayoutUtility.GetLastRect());
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bool startFromSceneIndex0 = EditorPrefs.GetBool("StartFromSceneIndex0");
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bool newVal = GUILayout.Toggle(startFromSceneIndex0, "Start from scene with index 0 on start");
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if (newVal != startFromSceneIndex0)
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{
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EditorPrefs.SetBool("StartFromSceneIndex0", newVal);
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}
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if (startFromSceneIndex0)
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{
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bool goToCurrentScene = EditorPrefs.GetBool("GoToCurrentSceneAfterPlay");
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newVal = GUILayout.Toggle(goToCurrentScene, "Go to current scene after play");
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if (newVal != goToCurrentScene)
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{
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EditorPrefs.SetBool("GoToCurrentSceneAfterPlay", newVal);
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}
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}
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}
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private static void ShowScenesList(Rect position)
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{
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var menu = new GenericMenu();
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string path = Application.dataPath + "/Scenes/Production";
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string[] fileInfo = Directory.GetFiles(path, "*.unity");
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foreach (string item in fileInfo)
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{
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string s = item;
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menu.AddItem(new GUIContent(s.Remove(0, path.Length + 1).Remove(s.Length - path.Length - 7 ,6)), false, () => {
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LoadScene(s);
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});
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menu.AddSeparator("");
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}
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menu.DropDown(position);
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}
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private static void LoadScene(string path)
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{
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EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
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EditorSceneManager.OpenScene(path, OpenSceneMode.Single);
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}
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private static void OnPlayModeStateChanged(PlayModeStateChange state)
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{
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switch(state)
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{
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case PlayModeStateChange.ExitingEditMode:
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{
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if(!EditorPrefs.GetBool("StartFromSceneIndex0"))
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return;
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EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
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EditorPrefs.SetString("LastOpenedScenePath", EditorSceneManager.GetSceneManagerSetup()[0].path);
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EditorSceneManager.OpenScene(EditorBuildSettings.scenes[0].path);
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}
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break;
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case PlayModeStateChange.EnteredPlayMode:
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{
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if(!EditorPrefs.GetBool("StartFromSceneIndex0"))
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return;
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if (EditorPrefs.GetBool("GoToCurrentSceneAfterPlay"))
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EditorSceneManager.LoadSceneInPlayMode(EditorPrefs.GetString("LastOpenedScenePath"),
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new LoadSceneParameters(LoadSceneMode.Single));
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else
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SceneManager.LoadScene(1);
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}
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break;
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case PlayModeStateChange.EnteredEditMode:
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{
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if(!EditorPrefs.GetBool("StartFromSceneIndex0"))
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return;
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EditorSceneManager.OpenScene(EditorPrefs.GetString("LastOpenedScenePath"));
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}
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break;
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}
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}
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}
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}
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3
Editor/ToolsWindowBase.cs.meta
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3
Editor/ToolsWindowBase.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||||
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guid: 76faf7fadf7c40d88dec1a8ee4da5cb6
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timeCreated: 1671500708
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