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main
| Author | SHA1 | Date | |
|---|---|---|---|
| d14e2ca055 | |||
| d0d7134b68 | |||
| 987c7b1be2 | |||
| f7a7427610 |
@ -1,5 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace NEG.Utils
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namespace NEG.Utils
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{
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{
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@ -185,8 +185,10 @@ public static class BuildingUtils
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string command =
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string command =
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$"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && push_build.bat";
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$"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && push_build.bat";
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if (demo)
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if (demo)
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{
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command =
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command =
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$"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && push_demo.bat";
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$"cd {Application.dataPath}/../../{Application.productName}-Steam/ContentBuilder && push_demo.bat";
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}
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var processInfo = new ProcessStartInfo("cmd.exe", $"/c {command}")
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var processInfo = new ProcessStartInfo("cmd.exe", $"/c {command}")
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{
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{
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@ -102,8 +102,10 @@ namespace NegUtils.Editor
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return;
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return;
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if (EditorPrefs.GetBool("GoToCurrentSceneAfterPlay"))
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if (EditorPrefs.GetBool("GoToCurrentSceneAfterPlay"))
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{
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EditorSceneManager.LoadSceneInPlayMode(EditorPrefs.GetString("LastOpenedScenePath"),
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EditorSceneManager.LoadSceneInPlayMode(EditorPrefs.GetString("LastOpenedScenePath"),
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new LoadSceneParameters(LoadSceneMode.Single));
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new LoadSceneParameters(LoadSceneMode.Single));
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}
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else if (EditorPrefs.GetBool("GoToFirstSceneAfterPlay"))
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else if (EditorPrefs.GetBool("GoToFirstSceneAfterPlay"))
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SceneManager.LoadScene(1);
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SceneManager.LoadScene(1);
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}
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}
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@ -31,10 +31,12 @@ namespace NEG.Utils
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var methodFields =
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var methodFields =
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type.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
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type.GetMethods(BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
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for (int i = 0; i < methodFields.Length; i++)
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for (int i = 0; i < methodFields.Length; i++)
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{
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if (Attribute.GetCustomAttribute(methodFields[i], typeof(FactoryRegistration)) != null)
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if (Attribute.GetCustomAttribute(methodFields[i], typeof(FactoryRegistration)) != null)
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methodFields[i].Invoke(null, Array.Empty<object>());
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methodFields[i].Invoke(null, Array.Empty<object>());
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}
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}
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}
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}
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}
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public void Register(T1 key, Type type) => data.Add(key, type);
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public void Register(T1 key, Type type) => data.Add(key, type);
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@ -248,8 +248,10 @@ namespace System.Collections.Generic
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public PriorityQueue(int initialCapacity, IComparer<TPriority>? comparer)
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public PriorityQueue(int initialCapacity, IComparer<TPriority>? comparer)
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{
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{
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if (initialCapacity < 0)
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if (initialCapacity < 0)
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{
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throw new ArgumentOutOfRangeException(
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throw new ArgumentOutOfRangeException(
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nameof(initialCapacity), initialCapacity, SR.ArgumentOutOfRange_NeedNonNegNum);
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nameof(initialCapacity), initialCapacity, SR.ArgumentOutOfRange_NeedNonNegNum);
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}
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_nodes = new (TElement, TPriority)[initialCapacity];
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_nodes = new (TElement, TPriority)[initialCapacity];
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_comparer = InitializeComparer(comparer);
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_comparer = InitializeComparer(comparer);
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@ -508,9 +510,8 @@ namespace System.Collections.Generic
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if (_size > 1) Heapify();
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if (_size > 1) Heapify();
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}
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}
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else
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else
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{
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foreach (var (element, priority) in items)
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foreach (var (element, priority) in items) Enqueue(element, priority);
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Enqueue(element, priority);
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -554,9 +555,8 @@ namespace System.Collections.Generic
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if (i > 1) Heapify();
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if (i > 1) Heapify();
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}
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}
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else
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else
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{
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foreach (var element in elements)
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foreach (var element in elements) Enqueue(element, priority);
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Enqueue(element, priority);
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -684,12 +684,16 @@ namespace System.Collections.Generic
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int lastParentWithChildren = GetParentIndex(_size - 1);
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int lastParentWithChildren = GetParentIndex(_size - 1);
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if (_comparer == null)
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if (_comparer == null)
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{
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for (int index = lastParentWithChildren; index >= 0; --index)
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for (int index = lastParentWithChildren; index >= 0; --index)
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MoveDownDefaultComparer(nodes[index], index);
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MoveDownDefaultComparer(nodes[index], index);
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}
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else
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else
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{
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for (int index = lastParentWithChildren; index >= 0; --index)
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for (int index = lastParentWithChildren; index >= 0; --index)
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MoveDownCustomComparer(nodes[index], index);
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MoveDownCustomComparer(nodes[index], index);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// Moves a node up in the tree to restore heap order.
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/// Moves a node up in the tree to restore heap order.
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@ -715,10 +719,8 @@ namespace System.Collections.Generic
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nodeIndex = parentIndex;
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nodeIndex = parentIndex;
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}
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}
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else
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else
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{
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break;
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break;
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}
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}
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}
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nodes[nodeIndex] = node;
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nodes[nodeIndex] = node;
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}
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}
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@ -748,10 +750,8 @@ namespace System.Collections.Generic
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nodeIndex = parentIndex;
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nodeIndex = parentIndex;
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}
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}
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else
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else
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{
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break;
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break;
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}
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}
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}
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nodes[nodeIndex] = node;
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nodes[nodeIndex] = node;
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}
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}
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@ -894,8 +894,10 @@ namespace System.Collections.Generic
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if (array.GetLowerBound(0) != 0) throw new ArgumentException(SR.Arg_NonZeroLowerBound, nameof(array));
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if (array.GetLowerBound(0) != 0) throw new ArgumentException(SR.Arg_NonZeroLowerBound, nameof(array));
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if (index < 0 || index > array.Length)
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if (index < 0 || index > array.Length)
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{
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throw new ArgumentOutOfRangeException(nameof(index), index,
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throw new ArgumentOutOfRangeException(nameof(index), index,
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SR.ArgumentOutOfRange_IndexMustBeLessOrEqual);
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SR.ArgumentOutOfRange_IndexMustBeLessOrEqual);
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}
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if (array.Length - index < _queue._size) throw new ArgumentException(SR.Argument_InvalidOffLen);
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if (array.Length - index < _queue._size) throw new ArgumentException(SR.Argument_InvalidOffLen);
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@ -43,10 +43,7 @@ namespace NEG.UI.UnityUi.Buttons
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private void Start() => OnDeselect(null);
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private void Start() => OnDeselect(null);
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private void OnValidate()
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private void OnValidate() => this.ValidateRefs();
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{
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this.ValidateRefs();
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}
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public void OnDeselect(BaseEventData eventData) => OnDeselected?.Invoke(eventData is SilentEventData);
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public void OnDeselect(BaseEventData eventData) => OnDeselected?.Invoke(eventData is SilentEventData);
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@ -1,3 +1,4 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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namespace NEG.UI.UnityUi.Buttons.Reactions
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namespace NEG.UI.UnityUi.Buttons.Reactions
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@ -7,7 +8,7 @@ namespace NEG.UI.UnityUi.Buttons.Reactions
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protected override void OnClicked()
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protected override void OnClicked()
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{
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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EditorApplication.isPlaying = false;
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#endif
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#endif
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Application.Quit();
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Application.Quit();
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}
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}
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@ -74,10 +74,12 @@ namespace NEG.UI.UnityUi
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var data = new PointerEventData(EventSystem.current);
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var data = new PointerEventData(EventSystem.current);
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var currentSelected = EventSystem.current.currentSelectedGameObject;
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var currentSelected = EventSystem.current.currentSelectedGameObject;
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if (currentSelected != null)
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if (currentSelected != null)
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{
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for (var current = EventSystem.current.currentSelectedGameObject.transform;
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for (var current = EventSystem.current.currentSelectedGameObject.transform;
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current != null;
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current != null;
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current = current.parent)
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current = current.parent)
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ExecuteEvents.Execute(current.gameObject, data, ExecuteEvents.pointerExitHandler);
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ExecuteEvents.Execute(current.gameObject, data, ExecuteEvents.pointerExitHandler);
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}
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EventSystem.current.SetSelectedGameObject(currentSelected);
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EventSystem.current.SetSelectedGameObject(currentSelected);
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}
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}
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@ -5,5 +5,4 @@ namespace NEG.Utils
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public class ReadOnlyAttribute : PropertyAttribute
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public class ReadOnlyAttribute : PropertyAttribute
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{
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{
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}
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}
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}
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}
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85
NEG/Utils/SerializableGuid.cs
Normal file
85
NEG/Utils/SerializableGuid.cs
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@ -0,0 +1,85 @@
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using System;
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using UnityEngine;
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namespace NEG.Utils
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{
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[Serializable]
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public struct SerializableGuid : IComparable, IComparable<SerializableGuid>, IEquatable<SerializableGuid>
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{
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[SerializeField] private uint value0;
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[SerializeField] private uint value1;
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[SerializeField] private uint value2;
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[SerializeField] private uint value3;
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// public SerializableGuid(string hexRepresentation)
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// {
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// value0 = 0U;
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// value1 = 0U;
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// value2 = 0U;
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// value3 = 0U;
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// TryParse(hexRepresentation, out this);
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// }
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public static bool operator ==(SerializableGuid x, SerializableGuid y)
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{
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return (int)x.value0 == (int)y.value0 && (int)x.value1 == (int)y.value1 &&
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(int)x.value2 == (int)y.value2 && (int)x.value3 == (int)y.value3;
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}
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public static bool operator !=(SerializableGuid x, SerializableGuid y) => !(x == y);
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public static bool operator <(SerializableGuid x, SerializableGuid y)
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{
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if ((int)x.value0 != (int)y.value0)
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return x.value0 < y.value0;
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if ((int)x.value1 != (int)y.value1)
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return x.value1 < y.value1;
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return (int)x.value2 != (int)y.value2 ? x.value2 < y.value2 : x.value3 < y.value3;
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}
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public static bool operator > (SerializableGuid x, SerializableGuid y) => !(x < y) && !(x == y);
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public override bool Equals(object obj) => obj is SerializableGuid guid && Equals(guid);
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public bool Equals(SerializableGuid obj) => this == obj;
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public override int GetHashCode()
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{
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return ((((((int)value0 * 397) ^ (int)value1) * 397) ^ (int)value2) * 397) ^
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(int)value3;
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}
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public int CompareTo(object obj) => obj == null ? 1 : CompareTo((SerializableGuid)obj);
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public int CompareTo(SerializableGuid rhs)
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{
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if (this < rhs)
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return -1;
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return this > rhs ? 1 : 0;
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}
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public bool Empty() => value0 == 0U && value1 == 0U && value2 == 0U && value3 == 0U;
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// public static bool TryParse(string hex, out SerializableGuid result)
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// {
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// result = HexToSerializableGuidInternal(hex);
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// return !result.Empty();
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// }
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public static SerializableGuid Generate()
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{
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byte[] array = Guid.NewGuid().ToByteArray();
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var guid = new SerializableGuid
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{
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value0 = BitConverter.ToUInt32(new ReadOnlySpan<byte>(array, 0, 4)),
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value1 = BitConverter.ToUInt32(new ReadOnlySpan<byte>(array, 4, 4)),
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value2 = BitConverter.ToUInt32(new ReadOnlySpan<byte>(array, 8, 4)),
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value3 = BitConverter.ToUInt32(new ReadOnlySpan<byte>(array, 12, 4))
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};
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return guid;
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}
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//public override string ToString() => SerializableGuidToHexInternal(ref this);
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}
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}
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3
NEG/Utils/SerializableGuid.cs.meta
Normal file
3
NEG/Utils/SerializableGuid.cs.meta
Normal file
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a81e7c502db5413194d0ebfc7bad054e
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timeCreated: 1741038901
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@ -10,9 +10,8 @@ namespace NEG.Utils.UiToolkits
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{
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{
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public class MultiSelectChips : VisualElement
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public class MultiSelectChips : VisualElement
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{
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{
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private readonly List<MultiSelectChipItem> spawnedItems = new();
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private readonly VisualTreeAsset itemPrefab;
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private readonly VisualTreeAsset itemPrefab;
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private readonly List<MultiSelectChipItem> spawnedItems = new();
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private ICollection<IMultiSelectChipItem> itemsSource;
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private ICollection<IMultiSelectChipItem> itemsSource;
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@ -86,8 +85,10 @@ namespace NEG.Utils.UiToolkits
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List<IMultiSelectChipItem> itemsToAdd = new(itemsSource);
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List<IMultiSelectChipItem> itemsToAdd = new(itemsSource);
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foreach (var item in spawnedItems)
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foreach (var item in spawnedItems)
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{
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if (itemsToAdd.Contains(item.ChipItem))
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if (itemsToAdd.Contains(item.ChipItem))
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itemsToAdd.Remove(item.ChipItem);
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itemsToAdd.Remove(item.ChipItem);
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}
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foreach (var item in itemsToAdd)
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foreach (var item in itemsToAdd)
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{
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{
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@ -1,4 +1,4 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"
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<ui:UXML xmlns:ui="UnityEngine.UIElements"
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xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements"
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xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements"
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noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:VisualElement name="VisualElement" class="unity-button"
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<ui:VisualElement name="VisualElement" class="unity-button"
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@ -1,4 +1,4 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements"
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<ui:UXML xmlns:ui="UnityEngine.UIElements"
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xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements"
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xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements"
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noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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noNamespaceSchemaLocation="../../../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False">
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<ui:VisualElement style="flex-direction: row; flex-wrap: wrap;">
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<ui:VisualElement style="flex-direction: row; flex-wrap: wrap;">
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|||||||
Loading…
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Reference in New Issue
Block a user