better-ui-manager #2
| @ -32,7 +32,6 @@ namespace NEG.UI.UnityUi.Buttons | |||||||
|         [SerializeField, Child(Flag.Optional)] private Image icon; |         [SerializeField, Child(Flag.Optional)] private Image icon; | ||||||
| 
 | 
 | ||||||
|         [SerializeField] private ButtonSettings groupButtonSettings; |         [SerializeField] private ButtonSettings groupButtonSettings; | ||||||
|         //[SerializeField, Self(Flag.Optional)] private ButtonSettingOverride overrideSettings; |  | ||||||
| 
 | 
 | ||||||
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|         private readonly Dictionary<string, ButtonElementBehaviour> behaviours = new Dictionary<string, ButtonElementBehaviour>(); |         private readonly Dictionary<string, ButtonElementBehaviour> behaviours = new Dictionary<string, ButtonElementBehaviour>(); | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -69,13 +69,7 @@ namespace NEG.UI.UnityUi.Editor | |||||||
|                 } |                 } | ||||||
|             }; |             }; | ||||||
| 
 | 
 | ||||||
|             var label = new Label(name) |             var label = new Label(name); | ||||||
|             { |  | ||||||
|                 style = |  | ||||||
|                 { |  | ||||||
|                     // |  | ||||||
|                 } |  | ||||||
|             }; |  | ||||||
| 
 | 
 | ||||||
|             var enabler = new Toggle(); |             var enabler = new Toggle(); | ||||||
|             enabler.BindProperty(property.FindPropertyRelative("<Override>k__BackingField")); |             enabler.BindProperty(property.FindPropertyRelative("<Override>k__BackingField")); | ||||||
|  | |||||||
| @ -42,7 +42,6 @@ namespace NEG.UI.UnityUi | |||||||
|              |              | ||||||
|             var popupCanvas = Resources.Load<GameObject>("UI/PopupCanvas"); |             var popupCanvas = Resources.Load<GameObject>("UI/PopupCanvas"); | ||||||
|             var defaultPopup = Resources.Load<GameObject>("UI/DefaultPopupPrefab"); |             var defaultPopup = Resources.Load<GameObject>("UI/DefaultPopupPrefab"); | ||||||
|                 //Addressables.LoadAssetsAsync<GameObject>(new List<string>() { "NEG/UI/PopupCanvas", "NEG/UI/DefaultPopupPrefab" }, (_) => { }, Addressables.MergeMode.Union).WaitForCompletion(); |  | ||||||
|        |        | ||||||
| 
					
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						Niikelion
						commented  ? ? | |||||||
|             Assert.IsNotNull(popupCanvas,"No canvas prefab was provided. Please check MonoUiManager class documentation"); |             Assert.IsNotNull(popupCanvas,"No canvas prefab was provided. Please check MonoUiManager class documentation"); | ||||||
|             Assert.IsNotNull(defaultPopup,"No popup prefab was provided. Please check MonoUiManager class documentation"); |             Assert.IsNotNull(defaultPopup,"No popup prefab was provided. Please check MonoUiManager class documentation"); | ||||||
|  | |||||||
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