using System.IO; using UnityEditor; using UnityEngine; namespace NEG.Editor { public static class ScreenshotMaker { [MenuItem("CONTEXT/Camera/Save view")] public static void Capture(MenuCommand command) { string path = EditorUtility.SaveFilePanel("Save screenshot", "", "screen.png", "png"); if (path.Length == 0) return; ScreenCapture.CaptureScreenshot(path); } } }