using System.IO; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine; namespace NEG.Localization.Editor { public class LocalizationPreBuild : IPreprocessBuildWithReport { public int callbackOrder => 0; public void OnPreprocessBuild(BuildReport report) { if(!Directory.Exists($"{Application.dataPath}/{LocalizationManager.ResourcesFolderPath}/{LocalizationManager.LanguageResourcePath}")) { Debug.LogWarning("No folder for localization, creating"); } Debug.Log("test"); } } }