using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NEG.Utils.Achievments { using AchievmentTypes; public interface IAchievmentCallbackReciever { /// /// Called when an achivment is completed /// /// void AchievmentCompleted(AchievmentData achivment); /// /// Called when achivment progress changes /// /// void AchievmentStateChanged(AchievmentData achivment); } }