using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NEG.Utils.Achievments
{
using AchievmentTypes;
public interface IAchievmentCallbackReciever
{
///
/// Called when an achivment is completed
///
///
void AchievmentCompleted(AchievmentData achievment);
///
/// Called when achivment progress changes
///
///
void AchievmentStateChanged(AchievmentData achievment);
}
}