using NEG.UI.UnityUi.Buttons.Settings; using NEG.Utils; #if FMOD namespace NEG.UI.UnityUi.Buttons.Reaction { public class SimpleSoundBehaviour : ButtonElementBehaviour { public SimpleSoundBehaviour(BaseButton baseButton, FmodSoundData data) : base(baseButton, data) { //TODO: use silnet to not play sound } [FactoryRegistration] private static void RegisterInFactory() => MonoUiManager.Instance.BehavioursFactory.Register("SimpleSound", typeof(SimpleSoundBehaviour)); public override void ChangeData(SettingData newData) => throw new System.NotImplementedException(); public override void Dispose() => throw new System.NotImplementedException(); } } #endif