#if ADDRESSABLES && UI_ELEMENTS using System.Collections; using UnityEngine; using UnityEngine.UIElements; namespace NEG.Utils.UiToolkits { public class MultiSelectChipItem { public VisualElement VisualElement { get; } public IMultiSelectChipItem ChipItem { get; } private readonly MultiSelectChips parent; public MultiSelectChipItem(VisualElement visualElement, IMultiSelectChipItem element, MultiSelectChips multiSelectChips) { VisualElement = visualElement; ChipItem = element; parent = multiSelectChips; visualElement.Q