using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NEG.Utils.Achivments { public interface IAchivmentCallbackReciever { /// /// Called when an achivment is completed /// /// /// void SetAchivment(AchivmentData achivment); /// /// Called when achivment progress changes /// /// /// Current achivment progress, equal to - void SetAchivmentProgress(AchivmentData achivment, int progress); } }