using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NEG.Utils.Achivments
{
public interface IAchivmentCallbackReciever
{
///
/// Called when an achivment is completed
///
///
///
void SetAchivment(AchivmentData achivment);
///
/// Called when achivment progress changes
///
///
/// Current achivment progress, equal to -
void SetAchivmentProgress(AchivmentData achivment, int progress);
}
}