using KBCore.Refs; using NEG.UI.UnityUi.Window; using NEG.UI.Window; using UnityEngine; namespace NEG.UI.UnityUi.Buttons { public class OpenAsCurrentMainChild : ButtonReaction { [SerializeField] private MonoWindow windowToOpen; protected override void OnClicked() => UiManager.Instance.CurrentMainWindow.OpenAsChild(windowToOpen); } }