using Newtonsoft.Json.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NEG.Utils.Achivments { public class AchivmentData { public AchivmentDefinition Achivment { get; private set; } public int ProgressLeft { get; internal set; } public bool IsCompleted => ProgressLeft <= 0; public AchivmentData(AchivmentDefinition achivment, int progressLeft) { Achivment = achivment; ProgressLeft = progressLeft; } } }