using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NEG.Utils.Achivments
{
public interface IAchivmentManagerConfig
{
///
/// Used to Apply config data
///
///
void Apply(AchivmentManager.Builder builder);
///
/// Called after was called on every other config
///
///
void ApplyLast(AchivmentManager.Builder builder);
}
}