using NEG.UI.Popup; using NEG.UI.UnityUi.Buttons; using System; using System.Collections.Generic; using TMPro; using UnityEngine; namespace NEG.UI.UnityUi.Popup { public class MonoDefaultPopup : MonoPopup, IDefaultPopup { [SerializeField] private TMP_Text titleText; [SerializeField] private TMP_Text contentText; [SerializeField] private Transform buttonsParent; [SerializeField] private BaseButton buttonPrefab; public void SetContent(string title, string content, List<(string, Action)> options) { foreach (Transform child in buttonsParent) { Destroy(child.gameObject); } titleText.text = title; contentText.text = content; foreach ((string text, Action action) item in options) { var button = Instantiate(buttonPrefab, buttonsParent); button.SetText(item.text); button.OnButtonPressed += item.action; button.OnButtonPressed += () => Close(); } } } }