using NEG.Utils.Achievments.AchievmentTypes; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace NEG.Utils.Achievments { [CreateAssetMenu(menuName = "Achivments/BaseConfig")] public class AchievmentManagerConfig : ScriptableObject, IAchivmentManagerConfig { [field: SerializeField] public List Achivments { get; private set; } = new List(); public void Apply(AchievmentManager.Builder builder) { builder.WithDefinitionsFrom(this); } public void ApplyLast(AchievmentManager.Builder builder) { } } }