using KBCore.Refs; using NEG.UI.Window; using NegUtils.NEG.UI; using UnityEngine; namespace NEG.UI.UnityUi.Window { public class CloseWindowOnBack : MonoController { [SerializeField] [Self(Flag.Editable)] private MonoWindow window; protected override void OnBackUsed(IControllable.BackUsed backUsed) { base.OnBackUsed(backUsed); window.Close(); backUsed.Used = true; } } }