using UnityEditor; using UnityEngine; namespace NEG.Utils.Editor { [CustomPropertyDrawer(typeof(ReadOnlyAttribute))] public class ReadOnlyPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { GUI.enabled = false; EditorGUI.PropertyField(position, property, label, true); GUI.enabled = true; } public override float GetPropertyHeight(SerializedProperty property, GUIContent label) => EditorGUI.GetPropertyHeight(property, label, true); } }