using UnityEditor;
using UnityEngine;
///
/// Drawer for the RequireInterface attribute.
///
namespace NEG.Utils
{
[CustomPropertyDrawer(typeof(RequireInterfaceAttribute))]
public class RequireInterfaceDrawer : PropertyDrawer
{
///
/// Overrides GUI drawing for the attribute.
///
/// Position.
/// Property.
/// Label.
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
// Check if this is reference type property.
if (property.propertyType == SerializedPropertyType.ObjectReference)
{
// Get attribute parameters.
var requiredAttribute = attribute as RequireInterfaceAttribute;
// Begin drawing property field.
EditorGUI.BeginProperty(position, label, property);
// Draw property field.
property.objectReferenceValue = EditorGUI.ObjectField(position, label, property.objectReferenceValue,
requiredAttribute.requiredType, true);
// Finish drawing property field.
EditorGUI.EndProperty();
}
else
{
// If field is not reference, show error message.
// Save previous color and change GUI to red.
var previousColor = GUI.color;
GUI.color = Color.red;
// Display label with error message.
EditorGUI.LabelField(position, label, new GUIContent("Property is not a reference type"));
// Revert color change.
GUI.color = previousColor;
}
}
}
}