using NEG.UI.UnityUi; using NEG.UI.Window; using NegUtils.NEG.UI; namespace NEG.UI.Area { public class CloseMainWindowOnBack : MonoController { protected override void OnBackUsed(IControllable.BackUsed backUsed) { base.OnBackUsed(backUsed); UiManager.Instance.CurrentMainWindow?.Close(); backUsed.Used = true; } } }