using NEG.UI.UnityUi.Window; using NEG.UI.Window; using UnityEngine; using UnityEngine.EventSystems; namespace NEG.UI.UnityUi.Buttons { public class CloseWindowOnImageTouch : MonoBehaviour, IPointerDownHandler { [SerializeField] private MonoWindow windowToClose; public void OnPointerDown(PointerEventData eventData) => windowToClose.Close(); } }