using KBCore.Refs; using NEG.UI.UnityUi; using NEG.UI.Window; using NegUtils.NEG.UI; using System; using UnityEngine; namespace NEG.UI.Area { public class CloseMainWindowOnBack : MonoController { protected override void UseBack(IControllable.BackUsed backUsed) { base.UseBack(backUsed); UiManager.Instance.CurrentMainWindow.Close(); backUsed.Used = true; } } }