Neg_Utils/Editor/ScreenshotMaker.cs
2024-02-12 21:26:24 +01:00

18 lines
450 B
C#

using UnityEditor;
using UnityEngine;
namespace NEG.Editor
{
public static class ScreenshotMaker
{
[MenuItem("CONTEXT/Camera/Save view")]
public static void Capture(MenuCommand command)
{
string path = EditorUtility.SaveFilePanel("Save screenshot", "", "screen.png", "png");
if (path.Length == 0)
return;
ScreenCapture.CaptureScreenshot(path);
}
}
}