26 lines
		
	
	
		
			744 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			744 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using NEG.UI.UnityUi.WindowSlot;
 | |
| using NEG.UI.Window;
 | |
| using UnityEngine;
 | |
| 
 | |
| namespace NEG.UI.WindowSlot
 | |
| {
 | |
|     public class SingleWindowSlot : MonoWindowSlot
 | |
|     {
 | |
|         public IWindow CurrentWindow
 | |
|         {
 | |
|             get => currentWindow;
 | |
|             set
 | |
|             {
 | |
|                 currentWindow?.SetClosedState();
 | |
|                 currentWindow = value;
 | |
|                 currentWindow?.SetOpenedState(this);
 | |
|             }
 | |
|         }
 | |
|         
 | |
|         private IWindow currentWindow;
 | |
|         
 | |
|         public override void AttachWindow(IWindow window) => CurrentWindow = window;
 | |
|         public override void DetachWindow(IWindow window) => CurrentWindow = null;
 | |
|         public override void CloseAllWindows() => CurrentWindow = null;
 | |
|     }
 | |
| } |