21 lines
606 B
C#
21 lines
606 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NEG.Utils.Achievments
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{
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public interface IAchivmentManagerConfig
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{
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/// <summary>
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/// Used to Apply config data
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/// </summary>
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/// <param name="builder"></param>
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void Apply(AchievmentManager.Builder builder);
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/// <summary>
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/// Called after <see cref="Apply(AchievmentManager.Builder)"/> was called on every other config
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/// </summary>
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/// <param name="builder"></param>
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void ApplyLast(AchievmentManager.Builder builder);
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}
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} |