31 lines
926 B
C#
31 lines
926 B
C#
using NEG.Utils.Achievments.AchievmentTypes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NEG.Utils.Achievments
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{
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/// <summary>
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/// Used to construct <see cref="IAchievmentBackend"/> instance
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/// </summary>
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public interface IAchievmentBackendConfig
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{
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/// <returns>Constructed backend</returns>
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public IAchievmentBackend ConstructBackend();
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}
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public interface IAchievmentBackend : IAchievmentCallbackReciever
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{
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/// <summary>
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/// Constructs an AchievmentData for given <paramref name="definition"/>
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/// </summary>
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/// <remarks>May return null if there is no stored data for this achievment</remarks>
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AchievmentData GetStoredAchivment(AchievmentDefinition definition);
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/// <summary>
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/// Used for e.g. syncing with upstream
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/// </summary>
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void Update();
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}
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} |