22 lines
		
	
	
		
			782 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			782 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEditor;
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| using UnityEngine;
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| using UnityEngine.UI;
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| 
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| namespace NEG.Utils.Editor.ComponentsAdditionalItems
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| {
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|     public static class RectTransformSetBasedOnImage
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|     {
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|         [MenuItem("CONTEXT/RectTransform/Set as inside of Image", false, 2000)]
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|         public static void SetFillBasedOnImage(MenuCommand command)
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|         {
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|             var transform = (RectTransform)command.context;
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|             if (!transform.TryGetComponent(out Image image))
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|                 return;
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| 
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|             transform.anchorMin = Vector2.zero;
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|             transform.anchorMax = Vector2.one;
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|             transform.offsetMin = new Vector2(-image.sprite.border.x, -image.sprite.border.y);
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|             transform.offsetMax = new Vector2(image.sprite.border.z, image.sprite.border.w);
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|         }
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|     }
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| } |