15 lines
414 B
C#
15 lines
414 B
C#
using System;
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using UnityEngine;
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namespace NEG.UI.UnityUi.Buttons
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{
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[RequireComponent(typeof(BaseButton))]
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public abstract class ButtonReaction : MonoBehaviour
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{
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private void Awake() => GetComponent<BaseButton>().OnButtonPressed += OnClicked;
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private void OnDestroy() => GetComponent<BaseButton>().OnButtonPressed -= OnClicked;
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protected abstract void OnClicked();
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}
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} |