108 lines
3.9 KiB
C#
108 lines
3.9 KiB
C#
using System;
|
|
using System.IO;
|
|
using UnityEditor;
|
|
using UnityEditor.SceneManagement;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace NegUtils.Editor
|
|
{
|
|
[InitializeOnLoad]
|
|
public class ToolsWindowBase : EditorWindow
|
|
{
|
|
static ToolsWindowBase()
|
|
{
|
|
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
|
}
|
|
|
|
[MenuItem("Tools/Show Tools Window")]
|
|
private static void ShowWindow()
|
|
{
|
|
var window = GetWindow<ToolsWindowBase>();
|
|
window.Show();
|
|
}
|
|
|
|
protected virtual void OnGUI()
|
|
{
|
|
if (GUILayout.Button("Select Scene"))
|
|
ShowScenesList(GUILayoutUtility.GetLastRect());
|
|
|
|
bool startFromSceneIndex0 = EditorPrefs.GetBool("StartFromSceneIndex0");
|
|
bool newVal = GUILayout.Toggle(startFromSceneIndex0, "Start from scene with index 0 on start");
|
|
if (newVal != startFromSceneIndex0)
|
|
{
|
|
EditorPrefs.SetBool("StartFromSceneIndex0", newVal);
|
|
}
|
|
|
|
if (startFromSceneIndex0)
|
|
{
|
|
bool goToCurrentScene = EditorPrefs.GetBool("GoToCurrentSceneAfterPlay");
|
|
newVal = GUILayout.Toggle(goToCurrentScene, "Go to current scene after play");
|
|
if (newVal != goToCurrentScene)
|
|
{
|
|
EditorPrefs.SetBool("GoToCurrentSceneAfterPlay", newVal);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void ShowScenesList(Rect position)
|
|
{
|
|
var menu = new GenericMenu();
|
|
|
|
string path = Application.dataPath + "/Scenes/Production";
|
|
string[] fileInfo = Directory.GetFiles(path, "*.unity");
|
|
|
|
foreach (string item in fileInfo)
|
|
{
|
|
string s = item;
|
|
menu.AddItem(new GUIContent(s.Remove(0, path.Length + 1).Remove(s.Length - path.Length - 7 ,6)), false, () => {
|
|
LoadScene(s);
|
|
});
|
|
menu.AddSeparator("");
|
|
}
|
|
menu.DropDown(position);
|
|
}
|
|
|
|
private static void LoadScene(string path)
|
|
{
|
|
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
|
|
EditorSceneManager.OpenScene(path, OpenSceneMode.Single);
|
|
}
|
|
|
|
private static void OnPlayModeStateChanged(PlayModeStateChange state)
|
|
{
|
|
switch(state)
|
|
{
|
|
case PlayModeStateChange.ExitingEditMode:
|
|
{
|
|
if(!EditorPrefs.GetBool("StartFromSceneIndex0"))
|
|
return;
|
|
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
|
|
EditorPrefs.SetString("LastOpenedScenePath", EditorSceneManager.GetSceneManagerSetup()[0].path);
|
|
EditorSceneManager.OpenScene(EditorBuildSettings.scenes[0].path);
|
|
}
|
|
break;
|
|
case PlayModeStateChange.EnteredPlayMode:
|
|
{
|
|
if(!EditorPrefs.GetBool("StartFromSceneIndex0"))
|
|
return;
|
|
|
|
if (EditorPrefs.GetBool("GoToCurrentSceneAfterPlay"))
|
|
EditorSceneManager.LoadSceneInPlayMode(EditorPrefs.GetString("LastOpenedScenePath"),
|
|
new LoadSceneParameters(LoadSceneMode.Single));
|
|
else
|
|
SceneManager.LoadScene(1);
|
|
}
|
|
break;
|
|
case PlayModeStateChange.EnteredEditMode:
|
|
{
|
|
if(!EditorPrefs.GetBool("StartFromSceneIndex0"))
|
|
return;
|
|
EditorSceneManager.OpenScene(EditorPrefs.GetString("LastOpenedScenePath"));
|
|
}
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
} |