Neg_Utils/NEG/UI/UnityUi/MonoUiManager.cs

72 lines
3.0 KiB
C#

using NEG.UI.Area;
using NEG.UI.Popup;
using NEG.UI.UnityUi.Buttons.Reaction;
using NEG.UI.UnityUi.Buttons.Settings;
using NEG.UI.UnityUi.Popup;
using NEG.Utils;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
namespace NEG.UI.UnityUi
{
/// <summary>
/// Implements ui using UnityUI and Unity Event System with New Input System.
/// <para>You have to provide prefabs within resources:</para>
/// <para> - UI/PopupCanvas - prefab with canvas to create popups (will be created on every scene)</para>
/// <para> - UI/DefaultPopupPrefab - prefab of default popup with 2 options (has to have <see cref="MonoDefaultPopup"/> component)</para>
/// </summary>
public class MonoUiManager : UiManager
{
//TODO: use default unity selection
//TODO: window snaping to slots
public static new MonoUiManager Instance { get; private set; }
public KeyBasedFactory<string, ButtonElementBehaviour> BehavioursFactory { get; private set; }
//TODO: editor to auto add slots, buttons
private readonly MonoDefaultPopup defaultPopupPrefab;
private readonly GameObject canvasPrefab;
private UiInputModule inputModule;
public MonoUiManager(IArea startArea, Type inputModuleType) : base(startArea)
{
Instance = this;
var popupCanvas = Resources.Load<GameObject>("UI/PopupCanvas");
var defaultPopup = Resources.Load<GameObject>("UI/DefaultPopupPrefab");
//Addressables.LoadAssetsAsync<GameObject>(new List<string>() { "NEG/UI/PopupCanvas", "NEG/UI/DefaultPopupPrefab" }, (_) => { }, Addressables.MergeMode.Union).WaitForCompletion();
Assert.IsNotNull(popupCanvas,"No canvas prefab was provided. Please check MonoUiManager class documentation");
Assert.IsNotNull(defaultPopup,"No popup prefab was provided. Please check MonoUiManager class documentation");
Assert.IsNotNull(popupCanvas.GetComponent<Canvas>());
Assert.IsNotNull(defaultPopup.GetComponent<MonoDefaultPopup>());
canvasPrefab = popupCanvas;
defaultPopupPrefab = defaultPopup.GetComponent<MonoDefaultPopup>();
SpawnDefaultPopup();
SceneManager.activeSceneChanged += (_, _) => SpawnDefaultPopup();
BehavioursFactory = new KeyBasedFactory<string, ButtonElementBehaviour>();
BehavioursFactory.FireRegistration();
inputModule = (UiInputModule)Activator.CreateInstance(inputModuleType);
}
private void SpawnDefaultPopup()
{
var canvas = Object.Instantiate(canvasPrefab);
canvas.name = "DefaultPopupCanvas";
SetDefaultPopup(Object.Instantiate(defaultPopupPrefab, canvas.transform));
currentDefaultPopup.Close(true);
}
}
}