28 lines
		
	
	
		
			786 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			786 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using KBCore.Refs;
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| using System;
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| using UnityEngine;
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| using UnityEngine.Serialization;
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| 
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| namespace NEG.UI.UnityUi.Buttons.Settings
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| {
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|     public abstract class SettingData : MonoBehaviour
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|     {
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|         [field: SerializeField] public string Key { get; private set; }
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|         [SerializeField, Self(Flag.Optional)] private BaseButton attachedButton;
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| 
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|         public virtual void Apply(BaseButton button) => button.AddOrOverrideSetting(this);
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| 
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|         private void Awake()
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|         {
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|             if(attachedButton != null)
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|                 Apply(attachedButton);
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|         }
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| 
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|         private void OnValidate()
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|         {
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|             this.ValidateRefs();
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|             if (attachedButton == null && TryGetComponent(out ButtonSettings settings))
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|                 settings.Refresh();
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|         } 
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|     }
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| } |