20 lines
633 B
C#
20 lines
633 B
C#
using NEG.UI.Area;
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using NEG.UI.Window;
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using NEG.UI.WindowSlot;
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using UnityEngine;
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using TNRD;
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namespace NEG.UI.UnityUi.WindowSlot
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{
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public abstract class MonoWindowSlot : MonoBehaviour, IWindowSlot
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{
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[field: SerializeField] public bool OpenWindowAsMain { get; private set; }
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public ISlotsHolder ParentHolder => slotsHolder.Value;
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public abstract void AttachWindow(IWindow window);
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public abstract void DetachWindow(IWindow window);
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public abstract void CloseAllWindows();
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[SerializeField] private SerializableInterface<ISlotsHolder> slotsHolder;
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}
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} |