32 lines
779 B
C#
32 lines
779 B
C#
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace NEG.UI.UnityUi.Buttons.Settings
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{
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public class ButtonSettings : MonoBehaviour
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{
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[SerializeField] private List<SettingData> settingDatas = new();
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public void Apply(BaseButton button)
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{
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foreach (var setting in settingDatas)
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{
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setting.Apply(button);
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}
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}
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[ContextMenu("Refresh")]
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public void Refresh()
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{
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settingDatas.Clear();
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var components = GetComponents<SettingData>();
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foreach (var data in components)
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{
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settingDatas.Add(data);
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}
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}
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}
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} |