Neg_Utils/NEG/UI/UnityUi/Buttons/Settings/FmodSoundData.cs

14 lines
338 B
C#

#if FMOD
using FMODUnity;
using UnityEngine;
namespace NEG.UI.UnityUi.Buttons.Settings
{
public class FmodSoundData : SettingData
{
[field: SerializeField] public EventReference SelectedSound { get; private set; }
[field: SerializeField] public EventReference ClickedSound { get; private set; }
}
}
#endif